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  1. #21
    Player
    VeersMorgan's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Orianne Savreux
    World
    Gilgamesh
    Main Class
    Armorer Lv 31
    The current class to job system is pretty nice. I could see having a DPS based Marauder -> Dark Knight (DK) work if you transformed enmity into another stat.

    For example, give the DK a pool called hatred which is generated in the same ways that enmity is generated, so the job's pools become Heath, Hatred, and TP.

    The new resource could provide for some interesting ability reuse, ex. abilities that traditionally used MP (flash, cure, blizzard ....), could use hatred (or a combination of Hatred and TP) instead, with hatred transforming the ability, ex. cure becomes absorb health, perhaps flash becomes fear, maybe blizzard becomes paralyze ...

    As a result of the hatred pool, in addition to the normal priority based gameplay, the player could elect between doing weapon based damage and building hatred to perform hatred dependent abilities.

    Then depending on the form the new hatred based abilities were given, and whether or not you enmity generating abilities generate hatred or hatred + enmity, you could turn the Dark Knight into a DPS/something (debuffer, controller ...) hybrid or a tank.

    Anyways, I'm hoping and expecting to see a lot of prior FF classes/jobs make their way into XIV and it will be interesting to see Yoshi and his crews takes on how to bring them into XIV.
    (1)

  2. #22
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by VeersMorgan View Post
    The new resource could provide for some interesting ability reuse, ex. abilities that traditionally used MP (flash, cure, blizzard ....), could use hatred (or a combination of Hatred and TP) instead, with hatred transforming the ability, ex. cure becomes absorb health, perhaps flash becomes fear, maybe blizzard becomes paralyze ...
    ...
    Then depending on the form the new hatred based abilities were given, and whether or not you enmity generating abilities generate hatred or hatred + enmity, you could turn the Dark Knight into a DPS/something (debuffer, controller ...) hybrid or a tank.
    I like it and with the stance using hatred while turning it of will generate it it´s even realizable. Too bad I can´t see getting a flexible class in this game.
    Inb4 Healers can dps.
    (0)

  3. #23
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    I like the idea of Dark Knight being a damage dealer job that comes from Marauder, but I personally would like to see it implemented differently than how you proposed.

    I would actually like them to be a Melee version of an AoE/Multi-Target DPS (cone attacks, PBAoE spin attacks, etc.) which also have some DoT or Debuff aspects attached.
    Of course they would also need life-drain abilities/attacks (this plays well off of coming from MRD) and Soul Eater (a nasty single target attack with high damage but depletes HP). The drain abilities would make it so that Dark Knights could recover from using Soul Eater, so in a way their damage potential is based off of managing their HP pool.
    (0)

  4. #24
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I know it's not the traditional DRK dps design, but I think it'd be pretty awesome if they gave the job an ability to transfer their generated hate onto another party member (tank). That way, most of the MRD abilities can remain as they are, and the job would provide some form of support role -- even if it is primarily for the tank.

    Nightmare scenario would be if the player isn't paying attention and dumps hate onto the healer.

    Hey. It can and probably will happen, if this feature is implemented. :/
    (0)
    Last edited by Swear_Bear; 11-22-2013 at 02:33 AM.

  5. #25
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Swear_Bear View Post
    I know it's not the traditional DRK dps design, but I think it'd be pretty awesome if they gave the job an ability to transfer their generated hate onto another party member (tank). That way, most of the MRD abilities can remain as they are, and the job would provide some form of support role -- even if it is primarily for the tank.

    Nightmare scenario would be if the player isn't paying attention and dumps hate onto the healer.

    Hey. It can and probably will happen, if this feature is implemented. :/

    The amount of griefing that would happen with this is exactly why it will not be implemented.
    (0)

  6. #26
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    MRD to DRK is very feasible. But I really don't see a DRK wielding a 2-handed axe, especially in this game where the weapon is so critical to the job. The class/job system will kind of breakdown if suddenly they just get a trait and be able to wield a great sword or something.
    (0)

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