Results 1 to 10 of 37

Dev. Posts

Hybrid View

  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    It's no surprise that players will attempt to blame things on the PS3. They probably aren't PS3 developers. They are not on the development team. They know almost nothing about how the game functions. They just know that the PS3 has less "memory" and in order to find reason, it becomes the target of their misguided anger.

    But a developer rarely blames things on hardware. You risk looking incompetent when someone else weeks later accomplishes what originally you said was impossible.

    I don't see any other PS3 developer saying "It's not our fault we can't fix the game, it's the hardware." So may I ask that the developers please stop talking about "memory" because we gamers don't care, we just want these things, like the lack of being able to use focus target, fixed.
    (1)
    Last edited by Laraul; 11-02-2013 at 05:11 AM.

  2. #2
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Laraul View Post
    I don't see any other PS3 developer saying "It's not our fault we can't fix the game, it's the hardware." So may I ask that the developers please stop talking about "memory" because we gamers don't care, we just want these things, like the lack of being able to use focus target, fixed.
    No other developer has attempted an MMORPG of FFXIV's scope on the PS3/Xbox 360 before.

    Had SE decided to work specifically towards a PS3 release (and damn all the PC players) you probably would have seen a richer experience on the PS3 and PC over all, just like FFXI (because it was specifically developed for the PS2 and ported to the PC a year later). Eventually, all games with expandability will reach their memory limit on a console, and this happens to PCs as well (see: minimum system requirements on any PC game box).

    Related to current conversation:

    For whatever reason, SE seems to have hit the PS3's limitations early on with A Realm Reborn, and they are trying to work within those limitations just the same as they are currently working within the PS2's limitations for FFXI.
    No one be fooled, when people (like me) ask why we keep hearing about memory limitations when related to the PC side of the game, we're not wrong. The PC version is limited by the PS3 version simply because it is not allowed to "expand" further than the PS3 version and, unlike single player games, it is a "constant world" meaning everything needs to be exactly, or nearly the same on all clients.

    A result of PS3 limitations is that the PC version never receives the TLC it was promised waaaaaay back when they were starting the move from 1.0. Yoshi even promised us flat out that we would not hear of PS3 memory limitations in relation to the PC version because they were "two different clients." Years later this turns out to be a complete and utter lie. So you should be able to understand why PC users, and especially 1.0 users, are highly disgruntled whenever we hear about "PS3 limitations".

    *EDIT*
    What it really boils down to is that SE does not want to make two or three different versions of the game that would have to be developed separately because they would have to do it every, single, update for every single platform to keep the worlds mostly similar. Doing so would require vast amounts of resources dedicated to development every time an update is planned for the game, and with the schedule of a new "major" patch every 3 months, this is probably looked at as impossible, thus why we get PS3 limitations mentioned whenever we ask for something cool regarding the PC version.

    If you play Battlefield 3 on the PS3 vs. the PC, you tend to notice that a lot of elements and textures are missing on the PS3 version simply because they ran into memory problems which required the developers to take out bits and pieces deemed "not necessary." Dice is willing to conform for a game that does not require constant updates because they can take their time with it. SE does not want to do this with a game that will require constant updates until it's death in (at possibly the best) 10 years.
    (2)
    Last edited by Kittra; 11-02-2013 at 02:29 PM.