Let's ignore the platform limitations for a moment.

I would like to ask the devs this:

Why do you not allow higher-end PC players to scale up their UI functionality? They have the hardware capability (computation resource as well as the display resolution) to handle things like text-based list inventory (in previous posts it was clear that memory limits and screen resolution is why we are locked into such archaic icon displays), things like side-by-side tooltip displays to compare two items.

Why do you not allow this on higher end PCs? Even if some lower-end PCs can't handle it, there should be higher-end PCs that can easily handle these and still perform better than the lower-end PCs.

Why don't you allow it?
  1. You have hard data from client software that the percentage of players with good enough PCs are too few to warrant the development costs?
  2. You simply don't have the development resource to do that?
  3. You want everyone to have more or less the same experience regarding UIs?

Please, give us a final answer to that, instead of avoiding this question every time it is asked.