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  1. #1
    Player
    fearfactoryman's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    41
    Character
    Cyprus Silvermoon
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sinfull View Post
    Never needed to use the auto focus while in combat and I'm on ps3. I have no trouble knowing what target the tank is on I pay attention to the screen and see which one he is currently tanking. Also another good solution is to get the tank to use the mark function and say which target is first, second, third etc to attack.
    I think you are confused on this. It isn't needed for the sake of which mob the tank is targeting as we have mark target for that. It is used to keep an eye on a target's cast bar, buffs, debuffs, stacks, etc...while targeting other things.

    One of the easiest examples to grab a hold of on this would be in Wanderer's Palace on the Tonberry King. Although a lot of over geared players will opt to just burn down the boss, many people still need to approach this fight as it was designed. One DPS takes down adds which each add a stack of rancor to the boss. Each stack will increase the damage the Tank will take when Everybody's Grudge is used. With the focus target bar, that DPS can see how many stacks of rancor are built up without having to switch back to the boss.


    Why everyone feels the need to get heated up over a reasonable request is just childish. The PC version has this feature, the PS3 players want to benefit from it as well...they bought their game & pay their subscription just the same.

  2. #2
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    It's no surprise that players will attempt to blame things on the PS3. They probably aren't PS3 developers. They are not on the development team. They know almost nothing about how the game functions. They just know that the PS3 has less "memory" and in order to find reason, it becomes the target of their misguided anger.

    But a developer rarely blames things on hardware. You risk looking incompetent when someone else weeks later accomplishes what originally you said was impossible.

    I don't see any other PS3 developer saying "It's not our fault we can't fix the game, it's the hardware." So may I ask that the developers please stop talking about "memory" because we gamers don't care, we just want these things, like the lack of being able to use focus target, fixed.
    (1)
    Last edited by Laraul; 11-02-2013 at 05:11 AM.

  3. #3
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Laraul View Post
    I don't see any other PS3 developer saying "It's not our fault we can't fix the game, it's the hardware." So may I ask that the developers please stop talking about "memory" because we gamers don't care, we just want these things, like the lack of being able to use focus target, fixed.
    No other developer has attempted an MMORPG of FFXIV's scope on the PS3/Xbox 360 before.

    Had SE decided to work specifically towards a PS3 release (and damn all the PC players) you probably would have seen a richer experience on the PS3 and PC over all, just like FFXI (because it was specifically developed for the PS2 and ported to the PC a year later). Eventually, all games with expandability will reach their memory limit on a console, and this happens to PCs as well (see: minimum system requirements on any PC game box).

    Related to current conversation:

    For whatever reason, SE seems to have hit the PS3's limitations early on with A Realm Reborn, and they are trying to work within those limitations just the same as they are currently working within the PS2's limitations for FFXI.
    No one be fooled, when people (like me) ask why we keep hearing about memory limitations when related to the PC side of the game, we're not wrong. The PC version is limited by the PS3 version simply because it is not allowed to "expand" further than the PS3 version and, unlike single player games, it is a "constant world" meaning everything needs to be exactly, or nearly the same on all clients.

    A result of PS3 limitations is that the PC version never receives the TLC it was promised waaaaaay back when they were starting the move from 1.0. Yoshi even promised us flat out that we would not hear of PS3 memory limitations in relation to the PC version because they were "two different clients." Years later this turns out to be a complete and utter lie. So you should be able to understand why PC users, and especially 1.0 users, are highly disgruntled whenever we hear about "PS3 limitations".

    *EDIT*
    What it really boils down to is that SE does not want to make two or three different versions of the game that would have to be developed separately because they would have to do it every, single, update for every single platform to keep the worlds mostly similar. Doing so would require vast amounts of resources dedicated to development every time an update is planned for the game, and with the schedule of a new "major" patch every 3 months, this is probably looked at as impossible, thus why we get PS3 limitations mentioned whenever we ask for something cool regarding the PC version.

    If you play Battlefield 3 on the PS3 vs. the PC, you tend to notice that a lot of elements and textures are missing on the PS3 version simply because they ran into memory problems which required the developers to take out bits and pieces deemed "not necessary." Dice is willing to conform for a game that does not require constant updates because they can take their time with it. SE does not want to do this with a game that will require constant updates until it's death in (at possibly the best) 10 years.
    (2)
    Last edited by Kittra; 11-02-2013 at 02:29 PM.

  4. #4
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I do not ever want to hear about ps3 limitations in regards to pc again. However, I fear this will not be the end of the flag of deceit and we shall continue to hear about it. I for one play on both and logistically can manage. I would however like a better overall experience when getting back on my pc and besides some higher graphics and more textures every ui feature I have is limited by what the ps3 can do. This was not the case with 1.0 and I as a legacy player fear what is to come. I do not see this ever getting better. Holding out for some changes but how much longer I truly do not know. I am trying to show support and confidence but threads like this make it very hard.
    (0)

  5. #5
    Player
    BlackShroudMercs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania for life
    Posts
    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I do not see how things will improve for either side.

    SE consider splitting our servers, YES I know, it will separate FCs from their fellow players. I understand how unfair that seems, but there are many reasons to do so.

    Lag issues, render issues caused by servers being overcrowded, separation provides relief to both sides.

    PC players have said they refuse to party with PS3 players, I know not ALL PC players feel this way, but if some don't want PS3 players around (see thread for examples) why force it? I don't stay where I am not wanted.

    Voice chat, fact is most console players don't use Vent etc..again, I know this isn't everyone but MOST. If we were separated, this would be less of an issue, when PS4 comes out PS3 players can use its chat function. Won't work with Vent etc anyways right?

    PC players could have graphics tuned high as they want or whatever, no more limitations there.

    I could go on, all I know is it should be done and it won't and that, is a shame.
    (0)

  6. #6
    Player
    Alfinia's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Alfinia Snow
    World
    Brynhildr
    Main Class
    Bard Lv 82
    The thing i remembered : "(We are also in the midst of testing the use of the PS4 controllers track pad to be used like a mouse.)" God i want that on PC ! would be so nice to be able to use the hotbar with the touchpad mouse w/o having to let the controller down!
    (2)

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