Let's ignore the platform limitations for a moment.
I would like to ask the devs this:
Why do you not allow higher-end PC players to scale up their UI functionality? They have the hardware capability (computation resource as well as the display resolution) to handle things like text-based list inventory (in previous posts it was clear that memory limits and screen resolution is why we are locked into such archaic icon displays), things like side-by-side tooltip displays to compare two items.
Why do you not allow this on higher end PCs? Even if some lower-end PCs can't handle it, there should be higher-end PCs that can easily handle these and still perform better than the lower-end PCs.
Why don't you allow it?
- You have hard data from client software that the percentage of players with good enough PCs are too few to warrant the development costs?
- You simply don't have the development resource to do that?
- You want everyone to have more or less the same experience regarding UIs?
Please, give us a final answer to that, instead of avoiding this question every time it is asked.