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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dubont View Post
    Level limitations do not equal difficulty.
    Neither does how fast or slow the leveling process is...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Duelle View Post
    Neither does how fast or slow the leveling process is...
    I never said that it did. If you read the entire post, you will notice that I mentioned how easy it is to kill mobs in 14. I do realize that I didn't mention how easy WoW's mobs are but rest assured that they don't fall quite as quickly as 14's.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dubont View Post
    I never said that it did. If you read the entire post, you will notice that I mentioned how easy it is to kill mobs in 14. I do realize that I didn't mention how easy WoW's mobs are but rest assured that they don't fall quite as quickly as 14's.
    What I'm getting at is that its pointless to gauge a game's difficulty by how long it takes you to level.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Duelle View Post
    What I'm getting at is that its pointless to gauge a game's difficulty by how long it takes you to level.
    and I agree. I never disagreed with this on anything that I posted o.o
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm not really fussed with auto attack either way myself, though to much like FFXI's System could be a bad move.
    As long as they don't go for a more generic mmo style cool down on actions and lose the Stamina Gauge (as its one of the few aspects of the game that gives it any Final Fantasy feel to me atm and a good feature imo), I cant see auto attack actively hurting the game in any meaning full way

    (I'm playing catch up on all the patch notes and changes since I stopped playing, and started again this week but that's how the latest letter came across, if I'm wrong please correct me.)
    (0)