Their names still show up in the chat log though, I don't think they can hide that.
We'll have the RMTs to thank when the bots become self aware and decide to rebel
Game over man, game over.


Their names still show up in the chat log though, I don't think they can hide that.
We'll have the RMTs to thank when the bots become self aware and decide to rebel
Game over man, game over.
Last edited by Vanguard319; 10-28-2013 at 06:51 AM.
Sorry to bump this, but you can track invisible gathering bots using the player search. I just reported one with that method, from the five botanists in central shroud one was without an FC and had nothing but a lv10 conj and a lv20 botanist.

They could just make it so that if you're under the map, your character dies. Easy fix and keeps people who legitimately fall through the world due to bugs from getting stuck.
their*
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Someone at SE needs to really step up and answer 1 simple question;
Why is there no sanity checking on position/coordinate instructions from the client side?
There is no reason why teleportation requests to coordinates that are NOT on a "white list" of Aetherytes and quest based target locations should be honored, in fact such requests should be flagged for suspicious activity.
Nor is there any reason why *any* coordinates that place a character under the map should be allowed by the system, these too should be filtered by some level of sanity checking, and requests to use such coordinates from the client side should be flagged as suspicious activity.
In conjunction with that, the game client should not be capable of requesting such coordinates itself, which would leave only bots making such requests.
Another thing that would help is having the system do a quick calculation on point to point movement, if the distance covered is greater than can be covered using sprint or a mount, it should be flagged as suspicious activity. This would almost immediately detect warping.
I get that these kinds of check are an overhead at the server side, but when you place so much emphasis on the server side to prevent client side cheating, it bloody well obliges you to secure the client side against cheating as well!
Last edited by Kosmos992k; 11-07-2013 at 12:52 AM.



SE: Make sure too zoom in the camera so you can see their names.
I can't wait for the new bots that teleport around from player to player attacking them from under the ground then teleport away under the ground when their hp gets low. That would be rather hilarious.I just thought of the perfect way to deal with bots. Now I myself hate anything to do with PVP, but for this I would make an exception. Open World PvP, you see a bot, kill it. I doubt very seriously they have a bot that could effectively defend itself from another player. Also works for those D-Bag players, who don't have the common courtesy to see you farming mobs and decide to start trying to steal kills. That is all.
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