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  1. #1
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90

    Order of the Blue Garter Twintania Down (No Exploits)

    Order of the Blue Garter Kills Twintania

    http://bluegarter.guildwork.com/foru...013-4-10pm-pst

    Video: http://www.youtube.com/watch?v=TDJde_SZfNw





    As stated in the past, we believe every mechanic in this fight is working as intended. The fight isn't over after twisters, not by any stretch of the imagination -- but twisters themselves are by far the most unforgiving mechanic I think any of us have seen in any game, going back to EQ and vanilla WoW. The last phase is tuned close to perfectly. The recent hotfixes didn't change any mechanics to be more forgiving; in fact, new bugs were added such as Hygieia not being able to Disseminate if stunned.

    We fought Twintania from 100% to 0% while fully dealing with her mechanics. If any part of how we tackled the fight is unintended, we fully expect Square-Enix to respond to our kill, and if that's the case, we will adapt our strategy accordingly.

    Obligatory loot shot:


    Our kill group consisted of 3 Europeans, 1 Australian, 1 Canadian, and 3 Americans, so for all of you out there dealing with latency, our hearts go out to you. Congratulations to not just our kill group and those who received our first drops, but everyone in our free company who has put in uncountable hours and supported us along the way.

    Love,
    Order of the Blue Garter - Excalibur
    http://bluegarter.guildwork.com/

    ---

    Quote Originally Posted by RapBreon View Post
    I did hope you would abstain until at least another group has completed it legit. So it is good to hear you won't essentially 'solve' the fight for people straight off the bat (though expediant individuals - myself included - will no doubt lean on your video). While I've thanked you many times for your transparent attitude.
    We had wanted to wait longer to release a video, but with so much doubt in the community about the legitimacy and bugged/unbugged state of several mechanics in the fight, we felt it was more of a net gain to release the video now without any detailed explanations. The core reason we play the game is to have fun through competition and challenging ourselves, so we tried to strike a compromise. I'm sure some will regret our video release, but we couldn't think of a better way to handle the process.
    (162)
    Last edited by carraway; 10-28-2013 at 04:16 PM.