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  1. #1
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kyne_Lyons View Post
    bunch of bullshit stuff.
    Twintania exploit had NOTHING to do with conflagrations at all, never did, no idea where you are pulling that idea from.
    There were 2 ways to get Twintania to not move at all or use any attacks except for auto attacks at melee range, tank dc'ing and someone getting raised as the fight was resetting. THOSE are what SE fix and the exploits people using, there was never any exploit caused by conflagrations that made twintania stand there doing nothing.
    (2)
    Dreadnought ~ http://dn.guildwork.com/

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  2. #2
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ShadowCadja View Post
    Twintania exploit had NOTHING to do with conflagrations at all, never did, no idea where you are pulling that idea from.
    There were 2 ways to get Twintania to not move at all or use any attacks except for auto attacks at melee range, tank dc'ing and someone getting raised as the fight was resetting. THOSE are what SE fix and the exploits people using, there was never any exploit caused by conflagrations that made twintania stand there doing nothing.
    I'm going off the information I was given from a friend about the exploits since I wasn't in Turn 5 at the time, so I'm completely willing to admit that I could have been given bad information regarding past exploits (at least the part about disconnects passes muster?)

    I guess I should be more clear with my intentions in this thread. I'm trying to understand exactly what Twintania means for the future of raid design in this game, and right now there's a lot of grey area around some of the things showcased in the BG kill video. It'd be way too presumptive to just say "This is clearly right" or "This is clearly wrong" because Square Enix hasn't really been concrete with their own definitions of that to begin with. Being the first end-game encounter to really roadblock the hardcore community the actions here are going to set the tone for most of this game's lifespan since the hardcore community of MMOs are generally the one group of players that are mandated to look into the crystal ball when it comes to developer intention regarding encounter designs.

    What I've been attempting to do so far is piece together a coherent summation of both BGs public responses, and the current concerns some of the community currently has based on the conversation's evolution to try to at least keep the conversation from nose-diving too far into personal attacks and trite comments. If I was partly wrong about how Twintania was exploited previously was performed then I apologize. At the same time, it only underlines the necessity for Square Enix to make good on their promise for an official response about using these kinds of mechanics (re: Sleeping Conflagrations). BG's kill and video couldn't have come at a better time because it means we get some developer insight concerning these mechanics as well.
    (0)
    Last edited by Kyne_Lyons; 10-30-2013 at 02:28 AM. Reason: Deep thoughts.