Results -9 to 0 of 401

Threaded View

  1. #11
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by verily View Post
    Incorrect. My first death was because I had been trying a new twister dodge method over the previous few attempts, but it was inconsistent. I gave up after that and returned to my normal dodge method and dodged the next two in a row easily. The fourth twister popped me because I made an error. The end.
    Players in world first guilds don't click their abilities or have their damn tool tips on still. Do you not know what your abilities do by now? Sorry, but I'm not buying that excuse, multiple people dropped to it.


    Quote Originally Posted by verily View Post
    I'll only briefly touch on this, since it's so important to you.

    People who sleep the conflags are avoiding dealing with the mechanic. They do it because they don't have enough DPS to take down the conflag before it pops whoever is inside. We don't sleep conflags, we deal with them. We have at least 2 people in the conflag every time, and sometimes 3. If you think it's trivially easy to DPS down a conflag with 1 tank + 2 DPS inside, then I invite you to watch twitch streams of Turn 5 for a few hours to get an idea of how many people struggle with conflags with just 1 person inside, especially if that person is a DPS job.

    If we fail to kill the conflag in time, we instantly lose our MT + up to 2 more players. It's a wipe, period. Furthermore, fireball can and will still pop anyone with under ~4100 HP (we've seen it do up to 4200 damage per player). If you think Death sentence is the most difficult part of that phase, then you're allowed that opinion. But I personally don't consider 1 lustrate charge + 1 cure to be terribly difficult to perform. I don't use my aetherflow charges as much during that phase as it is, and even largely waste them on sacred soil just for something to do. Sacred soil isn't necessary at all.

    The bottom line is: that phase is pretty easy for healers, and only DPS really have it rough. Our strategy makes it even harder on them, but they manage.

    Now, that said- if this isn't an intended mechanic and it gets patched or the devs make a comment on it not being an intended mechanic, we'll happily adapt our strategy as necessary.
    So many things wrong with your statements. After a conflag goes out, tank runs in, and the next person with fireball runs in. You should always pretty much have 3 people in there....duh You however have no one taking damage from anything during this, you literally stand there and do nothing. There is no fireball to heal there since it's brought inside the conflag(this is intended), so your point about dying to fireball which would only be because someone doesn't have enough health which of course you need over a certain amount of health to do the fight and has nothing to do with what you are talking about.

    Doing that phase legit, you have to tank swap because of the healing debuff and the fact that she is doing more dmg and hitting faster with one of the link gone. Tanks can easily get gibbed from a DS + quick melee attack that happens, it's happened to us many times, there is no way to heal the tank quick enough sometimes and get him up quickly with the debuff. Since you don't ever have to swap tanks and manage healing cooldowns/tank cooldowns, makes healing and tanking a joke and pointless. You have no offtank since you are exploiting this since no healing debuff ever happens/ no death sentence ever happens. Tank only ever gets auto-attacked leaving the offtank to dps and spec out of vit like yours is. Still you have said nothing showing me you didn't exploit. Of course the phase is easy for healers, there is nothing to heal but fireballs which is a joke.

    So....all in all, you only proved my point here. You are exploiting and bugging everything about that phase. You can easily kill this based on RNG of who gets picked for conflag/you have a total of 5 dps available at all time for killing conflags. Normally, you would only have 4 assuming no dps is picked( if a healer gets picked, your tank even runs more of a risk of dying, but there is no risk, since the tank never takes any major dmg from the intended mechanics.) Please explain how you guys are not exploiting again?

    Edit: my apoligies for that statement, but seriously...bind your abilities and turn off tooltips =D

    Edit: Daily post limit =/
    (3)
    Last edited by Onolock; 10-29-2013 at 07:10 AM.