Another tank quiting .
The end game is really poorly designed . Not much fun at all tbh . No variety .
Running AK 8x a week sound like fun ?
Coil is on lock out so got to find group that plays when I play etc but I do shift work not the usual 9-5 etc .
Basically if these games want to last they need to be more casual for end game , that is where the money is , Right now I'm starting to look for new game which is sad because I wish I could play this more .
I find it hilarious because my FC is tragically low on damage dealers.
Bombs in halatali. If they are not killed (because other mob is marked and aggroed), of course it is not a 100% wipe, not even 100% res, but it can add problems.
You mean the self-destruct? But the game gives you a lot of time to walk out of the self-destruct range. If the tank doesn't do that, it's basically the same thing as purposely dying. You can't overcome someone purposely trying to die no matter how good you are.
The AE in this game works out pretty simple. It's damage positive on 3 or more mobs to use AE over single target attacks, and often significantly higher DPS done at a cost of using up MP/TP faster. Since trash isn't designed to make you run out of TP/MP while AEing so you might well kill them in ASAP. For most dungeons, there's no particular reason to AE if your tank isn't comfortable. However in Brayflox or Stone Vigil where it's not uncommon to get to the last boss with only 20 minutes to spare with a bad group, and you're not going to learn how to beat Aiatar or Isgebind in 20 minutes with a bad group, so you might as well AE immediately to shave as much time off the trash clear as possible. If you somehow wiped on trash just because you're AEing, your group is almost certainly incapable of beating either of those two dungeons anyway.
Thanks for the tips. Switching over from PLD with its single rotation, WAR's ABC,ADE rotation kind of threw me for a loop, especially trying to fit Inner Beast and manage using Vengeance.I have to disagree. Pretty much always use your wrath stacks when you've got them (and *not* just on IB), it takes just a few seconds to get them back up without using your off gcd abilities :T Plus you've got infuriate (last one you want to use) and vengeance. On Garuda, you can always use SC as soon as the plumes pop in the first couple phases. Even as an ot I pop defiance on, infuriate, SC to get a lil bit of damage in there while they're grouped together.
Practice your rotations a bit more, try to run with the same healer that gets to know your patterns and you definitely will change your mind about it being a 'terrible pld'.
Not sure how to say this but there is a shortage because no one wants to deal with the people you usually end up getting in DF. There are just a lot of things you really shouldn't still be seeing out of people later in the game that do go on. Like healers that have a relic+1 who keeps letting myself and the dps die because they keep letting my hp drop to about 300-400 on fights (even bosses). Dps who don't wait or seem to use any threat reducing skills (cross class or otherwise).
I know with better gear I'll keep threat better but why should it all be on me the tank? Why can't the rest of the group at least do thier part to help? By the way played dps in many mmos before you can't just blame the tank everytime your pulling aggro.
If I group up anymore it's usually to help friends when they need it and FC mates, DF is a last resort.
I main a tank, and for a change of pace, I am now currently trying to level a Black Mage. My Black Mage is currently Level 42.
However, I got here because of FATE grinding. If I had a choice, I would have liked to be able to run dungeons over and over again instead. However, we all know how long DPS queues are, and at best, if I ask my FC to run Brayflox with me (because I want that Battlemage set), it's easy enough to find a healer, but not a tank. I've always ended up pugging the tank, and even with a party of 2 DPS and 1 healer, it takes me 30 minutes to find a tank at best - this is also including the fact that I queued for all cultures (J/E/D/F), and I play on a Japanese server.
I don't get why this is the case, but I believe it points to a number of factors:
- There's nothing in it for tanks in lower level dungeons. I agree that right now I would probably not want to tank anything pre-Haukke, because I simply cannot get out of not using Rage of Halone anymore.
- Dungeons do end up taking a long time to complete, especially at lower levels. You can't really expect to speed run stuff like Sastasha, or Tam-tara. Toto-rak is probably the worst - the ambience, and general design of the dungeon just makes me sleepy tanking it.
- This is not related to dungeons, but the fact that there are more healers might be due to the fact that there are 3 Disciple of Magic classes, in comparison to 5 Disciple of War classes. The 3 Disciple of Magic classes pretty much interact with one another, this means that irrelevant of stats, their gears can somewhat be re-used among the classes. BLM can cross with ACN, SMN/SCH can cross with both THM and CNJ, and WHM can cross with THM. I find that most people who have previously mained a Disciple of Magic class, usually end up picking up WHM or SCH fairly early on too.
- In another relation to the point above, I also find that people who have previously played a Disciple of War class would probably end up re-classing to another Disciple of War class later on. However, Marauder is the least popular option because of all the horror coil stories these people would probably have heard of. Those who do run Gladiators, simply do it to get it to 50, they do not want to tank low level dungeons, as tank is more gear dependant than the other members. They also do this by repeatedly spamming FATEs, not by levelling via dungeons. I don't think I've ever met a tank in my times running Brayflox as a BLM, who has said that their WAR/PLD is their 2nd class.
Last edited by juniglee; 10-28-2013 at 09:33 AM.
Main problem with tanks is I find a lot of tanks lack the basic necessary skills for higher dungeons mainly due to doing fate farms up to high 40s then trying out a dungeon and failing miserably. I have no problem if I have to tell the tank about certain mechanics this dungeon has, but the thing I DO expect him to be able to do is know how to use his basic rotations of his skills and hold his aggro. I've had tanks who don't even know how to hold aggro on a boss somehow and that's just 1 mob to look after...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.