Holy crap it's like you have no reading comprehension or are just twisting words on purpose at this point
Let's break this down a bit.
"You would have to be very mindful of what buffs you had when you applied your DoTs in order to deduce whether or not your overwrite attempt will be successful. That's one. Furthermore, you will have to make sure that the final tick of the DoT (which due to server time ticks and how that works will happen during the final 3 seconds of the DoT uptime) actually went off before overwriting it in order to not clip it and lower your Demolish damage, and in turn your DPS."
All true what you said, However you claimed before, as fact, that you could not overwrite dots, that the game will not let you. Those 2 things aren't the same thing. So like I said, either you misspoke about the game not letting you overwrite dots, or you were wrong when explaining to the person earlier. There is no in between on that. Explaining how the game does in fact work at a min-max level doesn't change what you presented as fact.
"Also, you cannot overwrite your DoT. Game will not let you unless you are more buffed than you were when you applied the previous." Is something you tried to pass off as a fact. It is incorrect. Do you agree that what you said is wrong? If not, why? Did you mean something else? Did you mean that in only the sense of a weaker buff getting overwritten? That's fine if you did however your statement is still factually incorrect and could cause issues to up and coming monks thinking they would always have to wait as that was how the game worked. And as someone who is trying to use my lack of coil as proof, that you said something that is just blatantly wrong is pretty nice to throw back in your face.
"You just compared playing a video game at endgame to getting shot. Right. Bad analogy, to say the least. That's ok, most people suck at analogies."
You right, it would be a bad analogy, too bad I wasn't using an analogy, but an example. I was using getting shot as an example for inferred knowledge, Don't feel bad that you didn't understand that. As you yourself said, most people suck at analogies.
For Solo play, your right that keeping GL up is easy if the enemy is sitting there fighting you... so could you please tell me where you go that the enemies aren't spread out at all? Or do you just teleport around and have no walking distant between fights?
"Also there you go again with the DPS mention. Losing GL3 isn't unfair to MNK."
I wasn't talking about losing it, I was talking about not having it at all, which I often don't while I am farming, putting monk at a annoying disadvantage.
"Everything you say gives the impression you think MNK is being unfairly punished by losing GL3 stacks. It isn't. It still pulls off higher DPS in long fights than most if not all other DPS jobs"
And short fights? How about those?
"The problem arises when you try to present your opinions as being more than that - like there's an actual balance problem, or something is unfair and needs to be changed, etc... or when you chime in with support for suggested changes that will in fact upset the balance of DPS jobs by overpowering MNK."
You do know you can adjust things but keep the DPS levels the same right? There are sideways adjustments?
It's just math, 2+2+2=6, but so does 1+2+3.
And lastly, the thing we 100% agree on
"You're arguments are entirely opinionated" I could say the same thing about you. That your arguments are entirely opinionated.
I think that we play a very different game. I spend my time soloing while waiting for life to settle down. Competing for mobs while your the slowest dps out there (smn might be slower for solo play, I'm not sure to be honest) because GL is a huge part of Monk damage and you will not have it based on mob spacing/other people claiming/things like that. It's frustrating.
I'm guessing your spending your time in Coil where things like that don't matter to you. That's fine, GL is working for you. It's not working for me.


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