
Number 6 i can agree with since it can be like bloodletter in a style like bards, but also interesting multihit line for dealing with mass of trashGreetings. After some discussion of monk's skills and mechanics I want to try to make a summory. I hope, that other monk_players and then developers will pay their attension to this thread:
1) Increase duration of GS up to 20+ seconds or make fading of each stack 1by1 but not all stacks
2) Increase duration of TwSn buff up to 15+ seconds
3) DEcrease duration of Perfect Balance CD till 60- seconds
4) DEcrease duration of Shoulder Tackle CD till 60- seconds
5) REmove AotD out from rotation and increase CD up to 25-30 seconds
6) DEcrease duration of Howling Fist CD till 5-7 seconds and decrease damage till 130-140
7) Greatly change skill ONE IIm punch because it is a fully USELESS skill
Odd that in all these discussions nobody seems to be running out of TP.
Greased Lightning duration is my #1 issue. TP is #2.



Greased Lightning duration is fine imo. Honestly, I know it sucks to drop it, but it is an integral part of MNK's high risk high reward style, and even with the acceptable amounts of dropping the buff for current content MNK performs exceptionally well.
Furthermore, they are tweaking content to be slightly more melee friendly in 2.1 so I don't see an extension to GL coming any time son, nor do I feel it is necessary.
As for TP, I rarely have TP issues as well. Even in Turn 4 I am able to spare enough to drop in a bunch of IDs and Fracture for the Dreadnaught burns. In general though, how much TP trouble you have is also determined by the party's collective DPS. If you are carrying DPS, you will run out of TP more often since the fight drags out longer.

Same here. I usually ran out of TP after a minute. Unfortunately your gonna have to level dragoon to 34 for invigorate (+400 TP) and blood for blood.
Invigorate does extend the time you can be attacking constantly without slowing down significantly, I try to remember to pop it at about 500 tp remaining instead of zero to maximise timer, although remaining TP will get lower and lower after each use until you are forced to slow down between timers, but it takes much much longer to get to that point.



What rotation are you using? ? If you use ID, this will be the case. I use fracture and still have little/no problems.
The ID rotation is VERY TP starved, and even fracture is high TP.
Only 22 for Invigorate.
34 is for Blood for Blood.



5) REmove AotD out from rotation and increase CD up to 25-30 seconds
This needs to be fixed would be nice to silence without having opo up.
need one good aoe ability
I do not feel one ilm punch needs to be modified at all. There are uses for it, though very little. I see it as a skill that will be a part of every pvpers rotation. I am assuming thats exactly what it is designed for.
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