WHITE MAGE => Quest available at R30 Disciple of Magic
+ Pray -> Whenever White Mage casts a spell, a small amount of HP and MP are restored to nearby party members
+ Bonuses to Healing and Buffs from THM and CON classes
+ Gains new buffing magic (Haste + Elemental Protect Spells)
+ Gains new magic: Holy (Deals Light damage)
- Can no longer use Astral and Umbral spells
- Can no longer use Burst, Flare, Flood, Freeze, Tornado, or Quake
- Loses some casting efficiency when equipped with Hand-to-Hand, Axes, or Polearms

BLACK MAGE => Quest available at R30 Disciple of Magic
+ Meteor -> Deals large amounts of unaligned damage to all enemies and decreases all their defenses for a time afterwards
+ Ultima -> Deals large amounts (but less than Meteor) of unaligned damage to all enemies, ignoring resistances and defenses
+ Osmose -> takes the place of "Siphon MP." Steals a portion of the target's MP and deals Water damage equal to the amount of MP stolen
+ Bonuses to damage spells
- Can no longer use Cure III, Sacrifice III, Protect II, Shell II, Resurrect, or Raise
- Loses efficiency on spells such as Sleep, Gravity, Slow, Silence, and Paralyze
- Loses some casting efficiency when equipped with Hand-to-Hand, Axes, or Polearms.

RED MAGE => Quest available at R30 Disciple of Magic + R15 Disciple of War
+ Curse -> Target(s) take a portion of the damage they deal as Umbral damage
+ Dualcast -> Red Mage casts with increased efficiency (more damage/healing) for a time (30-60 seconds?)
+ Gains new buffing magic (changes elemental alignment of target's weapon)
+ Gains Osmose and Haste (neither are as effective as the Black Mage or White Mage version)
+ Efficiency of spells increased while wielding Swords, Daggers, Axes, Hand-to-Hand, or Polearms (80% affinity with Disciples of Magic)
+ Bonuses to spells such as Sleep, Gravity, Slow, Silence, and Paralyze
- Slightly Decreased magic damage
- Slightly Decreased physical damage
- Decreased survivability
- Can no longer use Burst, Flare, Flood, Freeze, Tornado, Quake, Cure III, Sacrifice III, or Levinbolt II

THIEF => Quest available at R30 Disciple of War
+ Steal -> Has a chance to steal an item that a monster drops, increasing chances depending on Dexterity.
+ R50 Mug -> Has a chance to steal an item, deals moderate physical damage while doing so
+ Flee -> Decreases the Thief's damage but increase Evasion for a time
+ Alert -> Thief cannot be critically hit for a time (20-30 seconds, 60 second cooldown?)
+ Gil Toss -> Throws some gil at enemies, dealing physical damage.
- Deals less physical damage than other Disciple of War classes
- Very vulnerable to magic as invasion is increased but magic resistances are not
- Does not have good defenses but has good evasion.