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  1. #1
    Player
    Umbrah's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Umbra Sanctum
    World
    Ravana
    Main Class
    Arcanist Lv 50

    Coil Needs A Leaving Instance Notification

    So earlier today myself and some rl/FC friends spent quite a few hours at our first coil run.

    We finally beat the boss at the end of turn one, everyone was quite excited as you can imagine, and we stated everyone have a break for an hour.
    One person went AFK and didn't press 'Pass' on the loot roll, the rest of us went through the portal believing that it was like the portal in any other dungeon (not named 'Exit'), which takes you to Turn 2.
    This is not the case.

    Apparently when you go through this portal, there is no warning that you are leaving the instance, there is no warning that any loot unclaimed will be forfeited, there is nothing, yet you do in fact leave the instance and go to a sort of Turn 2 waiting room.

    Needless to say, both items were given to this one AFK player.
    He returned to have 7 other people extremely upset with him and he felt so bad.
    He wants/wanted the items to go to the correct players.

    I contacted the GM's in-game and explained what happened, to which they replied
    "Greetings blah blah support desk

    Unfortunately, we are unable to assist you with your request since we do not transfer items between players.

    Thank you for your understanding and best wishes to you.
    - The FFXIV:ARR Game Master team"
    (great work SE, blanket ban thousands of players at once, remove gil, but can't rectify a silly mistake)

    So basically I'm assuming SE support is going to be as useless as always and they will not be able to help me and my mates.
    This does not mean that this should be fixed so that the same mistake is not made in the future by anyone else.

    Firstly, the portal should be called 'Exit' like every other portal that leads out of an instance.
    Secondly, there should be a notification alerting that "this portal is going to take you outside the instance and all unclaimed loot will be forfeited, do you accept?"

    It seems like a common sense issue I know, but due to SE taking pretty much 3 months to make ToP/ToM changes, and being almost forced to run AK over 9000 times, I'm sure anyone would believe that a portal not named 'Exit' is not an exit...
    (0)

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    No it doesn't. Everyone knows each turn is a separate instance (hence separate time limits, separate area names etc.) and you can't leave an instance without losing loot if it's not been lotted. In every single instance in this game you will lose your loot if you exit the area before it has dropped. There is a text notification when someone has received the loot. Just don't leave an instance (and don't afk!!!) before you've seen the loot going to the correct people and there won't be any problems.
    (5)

  3. #3
    Player
    raelee's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Lady Fireheart
    World
    Hyperion
    Main Class
    Archer Lv 80
    I'm pretty sure it asks you're sure you what to go through to the next area o.O

    Besides, you beat the boss...why would you take a portal before loot fell? Did you not think it would take you to another area?
    (2)

  4. #4
    Player
    SynMaris's Avatar
    Join Date
    May 2012
    Posts
    164
    Character
    Syn Maris
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I still don't know why Quartermaster/Master Loot is not implemented yet, its for these exact situations it is a useful feature.
    (2)

  5. #5
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    known issue with loot in coil when people leave, nothing they can do about it for you. Sucks that one person went afk, but those who could need or rolled should know better than to leave before they see the loot has been awarded (its just a few min till the AFK would time out on the loot and pass as default.

    Sucks, but 95% of this mess up is on you. the last bit is on SE for not adjusting this, adding a warning of leaving when loot still being rolled on, no master loot options for full premades, ect
    (2)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Not going afk and/or not leaving the area (whether it's an instance or not) makes a lot more sense then having SE patch a stupid mistake.
    (1)

  7. #7
    Player

    Join Date
    Dec 2011
    Posts
    512
    So you want more hand holding because you didnt read, didnt pay attention? Sorry but thats your fault we dont need extra hand hold, you need to pay more attention.
    (0)

  8. #8
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    it is your fault.
    (0)

  9. #9
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    (1)

  10. #10
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    your group needs a rule to pass loot before going AFK. Without a rule like that there is always room for "accidents" to happen.
    (0)

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