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  1. #61
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Keftenk View Post
    Uhhh, sure lol.
    Cool.

    * Your keybinding interface needs work. There are a number of keys on the keyboard that seem to be strictly off-limits for whatever reason--some are reserved; others, they just aren't allowed to be used for whatever reason: Insert, Delete, Home, End, Page Up and Down, the Arrow Keys, the / on the keypad, [ and ], and the number keys are the ones I can immediately recall. Additionally, modifiers can't be used: there's no using Shift, Alt, or Ctrl in conjunction with the other keys to get additional binds, and this really shouldn't be the case in this day and age.
    * Tying in with keybinding, I should be able to rebind the keys for the ability bar. The 1-9 keys are a decent standard to default to, but I find it easier and more efficient to bind my own keys and bring them closer to my movement keys for easy access.
    (1)

  2. #62
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Bravo OP. Probably the most informative post I have seen on these boards. Really need to get that into a long post on the forums just so devs don't have an excuse to miss it "didn't want to click".

    I may not agree with all the suggestions but still it's good to see a compiled list of issues like that. Keep it up.
    (0)

  3. #63
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    BUMP! I concur with the OP
    (0)

  4. #64
    Player
    Shewp's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    A'hau Aesir
    World
    Ultros
    Main Class
    Arcanist Lv 30
    This is amazing, I do hope the devs are looking at this. On a side note I wonder why the devs/mods aren't replying to any of the posts. Is it because they are all in Japan sleeping?
    (0)

  5. #65
    Player
    Lancerz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    71
    Character
    Abaddon Deathslayer
    World
    Goblin
    Main Class
    Archer Lv 70
    Quote Originally Posted by Keftenk View Post
    Instead of posting a huge wall of text and possibly running into the issue of needing to make multiple posts, I put together a list of suggestions and concerns into one giant PDF file. This PDF attempts to shine light on most of the issues the game has been having and a lot of the issues that players are seeking to have addressed.

    Take into consideration that not everyone will agree on some or many of these changes. I also didn't take the liberty of prioritizing these changes, I felt that as a player I have every right suggesting changes, but have no right nor actual say in how and when changes occur.

    Keftenk's Extensive FINAL FANTASY XIV Suggested Change Log (3/08/11): http://www.notedls.com/SgstChgLog_30811.pdf
    Thursday, March 8th PDF Suggestive Change Log Size: 2.65MB
    Adobe Reader is required: http://get.adobe.com/reader/
    You did a great job with that, hopefully SE will see this.
    (0)

  6. #66
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8
    Nice job! A bit long maybe, but the effort is noticeable ^^
    (0)

  7. #67
    Player

    Join Date
    Mar 2011
    Posts
    18
    The armory system is good, it is just that a person can still get through the main storyline without using the mulitple classes availiable. In order to counter this, a good suggestion would be to add new story, cutscene, battle, crafting, puzzle enriched side quests that compliment multiple classes. Such as having smithing, armorer, and and a war class at certain levels in order to do a quest that impliments the abilities of the said classes. Then players would have experienced more of the features availiable in the game.
    (0)

  8. #68
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Forcing players to visit every aspect of the game is not a good way to look at fixing this.

    Remember that was part of the reason we got surplus. So players have a reason to try other classes that may or may not want to play.
    (0)

  9. #69
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kurokikaze View Post
    Bravo OP. Probably the most informative post I have seen on these boards. Really need to get that into a long post on the forums just so devs don't have an excuse to miss it "didn't want to click".
    Heh, I actually tried copying and pasting the entire post from the PDF, but I ran into the issue of multiple threads needing to composed.
    (0)
    Last edited by Keftenk; 03-09-2011 at 01:16 PM.

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    47
    I love the current armoury class. The players ability to shape his/her character to their needs is one of the things that makes this game so unique! Honestly I think it is a bold and refreshing step for the Final Fantasy series and one I really hope they don't change. What I am scared of is if 14 does revert to the fixed jobs and abilities they have stuck to for the past, what is it......20ish years give or take some, is the for basic characterizations and classifications given the players of 11 who might I add are just now stepping out of that box and looking to classes actual unique qualities. Please Please Please SE don't take that away.
    (0)

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