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  1. #101
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Yes, please! ^^ I love this list. Really well thought out, and really well put together. Thanks for all your work.

    Incidentally, someone mentioned this list in another thread. (Link in text) That got me thinking about my own list of tweeks.

    All are very minor. They're not game breaking bugs. The more important changes -- content and combat/UI improvements -- should absolutely come first. In fact, I'd still play if these suggestions were never implemented.

    I've tried to only include items that I haven't seen elsewhere, including on your list. (Although I may have failed and mentioned some that were mentioned elsewhere.)

    And while I'd love to PM them to you, I don't think that's an option. So I wanted to post them here, in case you wanted to consider some of them for your list. If this is a derail, I apologize. And I also apologize for the size. If you want me to delete it, just let me know and I'll edit it out.

    Loot List:

    1) In the Loot List, add "Take All" and "Trade All" buttons. When my loot list fills up, I'd like to be able to clean it out quickly. As it is, I have to click on each item individually, and then click on "Take," wait for the page to refresh, click on the next one, click on "Take," etc. x 10. This is especially annoying when I've got 10 of the same item, and it takes 20 clicks to take them. (See below)

    2) In the Loot List, stack identical items. So if my Loot List contains 10 mole sinews, I can clear them out with two clicks instead of 20.

    Retainer:

    3) When you click on "Summon Retainer," get rid of the confirmation box asking "Do you want to summon your retainer?" You need a confirmation option when teleporting because once you do it, you lose anima. However, If I accidentally summon my retainer, I can back out with no penalty. So the confirmation box for summing a retainer is an annoyance, rather than a safeguard.

    4) Combine the "Exchange items with your retainer" and "Add items to your retainer's bazaar" functions. If I choose "Add items to your retainer's bazaar," the first screen that opens is my retainer's inventory. Why can't we use that screen to drop stuff in the retainer's inventory?

    Leves/Battle:

    5) When I get attacked by a mob, it automatically targets the mob. But I still have to click “Enter” to bring up my battle actions (like attack or cure). I’m sure there’s a reason for this intermediate level of targeting, but I can’t figure out what it is. If I’m being attacked, I’d prefer to be able to counter-attack immediately without having to click to confirm that I want to target the mob that’s punching me in the face. We should at least have the option to have our battle buttons on screen at all time.

    6) It would be nice to have all 3 rows of battle buttons on screen at all times, too. That way, we won't have to scroll up or down to get to the 2nd and 3rd rows.

    7) When you get Raised, the “Do you want to accept the Raise” box should immediately pop up on your screen. Don’t make us look for an icon, and don’t make us go through the main menu. I’ve seen lots of people miss the icon, and return to camp because they didn’t notice that they’d been raised.

    Crafting:

    8) A bigger crafting window, so when an ability pops, you don't have to scroll down to see what it is and use it.

    UI:

    9) When I get a trade offer/teleport offer/party invite, an icon pops up on my screen. If I click on the icon, it opens the main menu, so I can click on the trade offer/teleport offer/party invite, which gives me the option to accept/refuse the offer. How about we cut out the middle step? Clicking on the icon opens up the offer, not the main menu.

    Maps:

    10) Put aetherytes on mission maps. When you open your journal and look at the map, it shows where you're supposed to go, but it doesn't show what crystals are nearby. So if I want to figure out where to go to kill a bunch of marmots -- or whatever -- I've got to go into my Journal, open up the mission card, open the mission map, and memorize the map coordinates. Then I've got to close out the map, close the mission card, close the Journal, open the main map, and figure out what aetheryte camps are near the map coordinates. It would be easier if all that information was on one map.

    11) Similarly, put all the mission markers on the main map. It would be nice to be able to open my map and see what mission objectives are nearby. That way, if I'm at Camp Horizon, I can complete all the missions with objectives nearby without having to open 16 mission journals, then open 16 different maps, then look at the map location numbers, and open my main map to figure out how far away those objectives are. I mean, wouldn't it make sense for me -- as an adventurer -- to put all my locations on one map, rather than having 17 different maps?

    12) If I'm in LL, and I want to look at a map of Camp Emerald Moss, when I'm done looking at the map, I've got to click on "Previous" three times before I can close the map. There should be a "Close Map" option on every screen.
    (0)

  2. #102
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    @ OP

    I flicked through your suggested changes, the ones I focused on should have been put in by any sound dev team that wasnt rushed. Nice list, this just highlights the logic SE lacked when (rush)releasing XIV and its general development ^^

    *edit

    also the fact you can make a coherant and on point list THIS long is tesitment to the poor direction and mangement of this game. (lol)

    (gogo yoishi P!!)
    (0)
    Last edited by Kam; 04-26-2011 at 11:48 AM.

  3. #103
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    infact on closer inspection there is almost nothing I can disagree with on that list. good job sir. I hope this can gets veiws from the devs >.>
    (2)
    Last edited by Kam; 04-26-2011 at 12:10 PM.

  4. #104
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    This thread needs more likes and pages. (Click "First" page and "Like" the OP)

    I too, did not have opposition to any changes proposed. Well, Shadowsear needs a SHORTER cooldown >.> But that's because it's the only nuke in the game (srsly).
    (0)

  5. #105
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Hrmmm....guess I'll make an updated one.
    There has been a shit ton of ninja-edits by SE that they didn't put into patch notes, for instance, you can now Siphon MP all NMs. Before you couldn't.
    (1)

  6. #106
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Ninja Edits; Fun Fun.
    Great Job. I hope the list can become more fulfilled with recent updates.
    Perhaps a community collaborative effort could be in order.
    (0)

  7. #107
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Excellent stuff. You should be paid for this.
    (0)

  8. #108
    Player
    Alyssasidhe's Avatar
    Join Date
    Apr 2011
    Posts
    18
    Character
    Alyssa Skyfire
    World
    Balmung
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Blitz0309 View Post
    That is a bit of a read, and i like how you've thought about a lot of the issues.

    The main issue i have with this game is the armory system... it needs to go. It literally sucks all the fun out of the game for me. I like having a class, and seeing what i can do within that class.

    They need to either go to having classes with some sort of subclassing or go all out and just have skill trees where you build your own character out of classes. The current system is horrid.
    Wait... did you honestly say that you want to have a class and be stuck in it? Um... don't change your weapon? Problem solved.
    (0)

  9. #109
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Great job. SE should take note and realize that somebody out there should be thinking about real GAME DESIGN rather than just ask us desperately what we want. We want a good game it takes good designers like the op to make them not public opinions!
    (0)

  10. #110
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    If I could, I'd lock this thread. I updated the list as requested.

    http://forum.square-enix.com/ffxiv/t...ive-Changes-II
    (0)

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