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  1. #1
    Player
    Abraxai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    221
    Character
    Avacyn Moonsilver
    World
    Omega
    Main Class
    White Mage Lv 90
    I think I agree with one of the first posts.. The armory system is awful. In theory it's amazing, but being able to flick back and forth at will so easily unbalances a lot of the game's interesting aspects.. Like.. Changing to a rank 50 job to get through an aggro area where a normal rank 10 would struggle. I think it saps a lot of the fun out of the game..

    I don't think I'm alone when I say I was a fan of the way you changed jobs in FFXI by going into the Mog House to do it rather than just at the flick of a different weapon. Bring back rank and job specific EVERYTHING and obliterate the system we have!

    Also bring back Mog houses and Subjobs.

    Subjobs would serve to enhance class uniqueness since you'd be a merge of two instead of a merge of -EVERYTHING-.

    Mog Houses just BECAUSE.
    (0)

  2. #2
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abraxai View Post
    I think I agree with one of the first posts.. The armory system is awful. In theory it's amazing, but being able to flick back and forth at will so easily unbalances a lot of the game's interesting aspects.. Like.. Changing to a rank 50 job to get through an aggro area where a normal rank 10 would struggle. I think it saps a lot of the fun out of the game..

    I don't think I'm alone when I say I was a fan of the way you changed jobs in FFXI by going into the Mog House to do it rather than just at the flick of a different weapon. Bring back rank and job specific EVERYTHING and obliterate the system we have!

    Also bring back Mog houses and Subjobs.

    Subjobs would serve to enhance class uniqueness since you'd be a merge of two instead of a merge of -EVERYTHING-.

    Mog Houses just BECAUSE.
    I think they can make the armory system work, abilities and spells need diminishing returns though when used away from the main job. Currently, abilities either have a increased cool down, a shorter duration of effect, mild curing differences etc. As mentioned, the abilities need to CAREFULLY be examined and thoughtfully thought out. Most of everything in this game when it comes to abilities and spell balance needs to be looked at.

    On top of that, there should probably be a pre-set amount of abilities and spells which are class-specificed, such as the LNC surges, Shadowsear, any of the ancient magics, etc. Allowing and promoting class-uniqueness.
    (0)