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  1. #1
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Keftenk View Post
    Uhhh, sure lol.
    Cool.

    * Your keybinding interface needs work. There are a number of keys on the keyboard that seem to be strictly off-limits for whatever reason--some are reserved; others, they just aren't allowed to be used for whatever reason: Insert, Delete, Home, End, Page Up and Down, the Arrow Keys, the / on the keypad, [ and ], and the number keys are the ones I can immediately recall. Additionally, modifiers can't be used: there's no using Shift, Alt, or Ctrl in conjunction with the other keys to get additional binds, and this really shouldn't be the case in this day and age.
    * Tying in with keybinding, I should be able to rebind the keys for the ability bar. The 1-9 keys are a decent standard to default to, but I find it easier and more efficient to bind my own keys and bring them closer to my movement keys for easy access.
    (1)

  2. #2
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Quanta View Post
    Cool.

    * Your keybinding interface needs work. There are a number of keys on the keyboard that seem to be strictly off-limits for whatever reason--some are reserved; others, they just aren't allowed to be used for whatever reason: Insert, Delete, Home, End, Page Up and Down, the Arrow Keys, the / on the keypad, [ and ], and the number keys are the ones I can immediately recall. Additionally, modifiers can't be used: there's no using Shift, Alt, or Ctrl in conjunction with the other keys to get additional binds, and this really shouldn't be the case in this day and age.
    * Tying in with keybinding, I should be able to rebind the keys for the ability bar. The 1-9 keys are a decent standard to default to, but I find it easier and more efficient to bind my own keys and bring them closer to my movement keys for easy access.
    Sorry about the late response, trying to abuse Emulate as much as possible before it gets nerfed lol.

    I've decided that I would continue this list and make regular updates. As of now, I've been maintaining a list and posting it to my Lodestone, but it was pretty much whenever I found the time or decided there was a good amount of changes to be added that should be published.

    I might make regular updates within a weeks time after each significant patch (not after patches like 1.15b). I think also pictures are a great way to communicate an idea/change/suggestion. I'm open to anymore suggestions anyone might have, bugs, balance changes, statistical-graphical information, etc. I'll consider pretty much anything to incorporate into the list.
    (0)