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  1. #11
    Player
    Hulk_Smash's Avatar
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    Oct 2013
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    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Leiron View Post
    Blocking alone makes Paladin better than Warrior.
    What Warrior needs is proper mitigation, it doesn't need work on a flawed mechanic.
    Blocking alone does make Paladin better, but are you suggesting that the flawed mechanic of self heals shouldn't even be addressed? If not self healing, then what should WAR's mechanics be? Blocking, and pally like CD's? If thats the case, what would be the point of playing as a Warrior now, or in the future? Perhaps all WAR's should become pally's and just abandon all hope.
    (0)

  2. #12
    Player
    Shuon's Avatar
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    Aug 2013
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    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Leiron View Post
    How about instead of adding more healing to Warrior, which is a band aid to an artery wound, we give Warriors better CD's that provide actual mitigation, and equivalent to Hallowed ground.
    No. Because warrior is not a paladin.
    (5)

  3. #13
    Player
    Leiron's Avatar
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    Sep 2013
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    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hulk_Smash View Post
    Blocking alone does make Paladin better, but are you suggesting that the flawed mechanic of self heals shouldn't even be addressed? If not self healing, then what should WAR's mechanics be? Blocking, and pally like CD's? If thats the case, what would be the point of playing as a Warrior now, or in the future? Perhaps all WAR's should become pally's and just abandon all hope.
    Your choice, be effective, or be mediocre.
    As it stands, the healing mechanic will NOT work at all.
    Damage scales far more quickly than the self healing does, and the self healing mechanic presents a problem in groups due to the fact that overhealing is wasted healing.


    Quote Originally Posted by Shuon View Post
    No. Because warrior is not a paladin.
    Brilliant counter.
    I love it when im on my Warrior, struggling to survive, and paladin just pops Hallowed ground and is immune for 10s.
    Seriously, any single one of a Paladin's cooldowns are infinitely better than a Warrior's due to the way scaling of damage/healing/hp occurs in this game.
    (0)
    Last edited by Leiron; 10-27-2013 at 12:06 PM.

  4. #14
    Player
    Hulk_Smash's Avatar
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    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Leiron View Post
    Your choice, be effective, or be mediocre.
    As it stands, the healing mechanic will NOT work at all.
    Perhaps I will chose to be mediocre. Looking at your profile, I see that you have both a warrior and pally. You seriously want the warrior to be just a pally clone?
    The healing mechanic does work, it just doesn't work very well. That is the point of this thread, suggestions on improving the healing through use of warrior's abilities. I know the forums are flooded with how much pally's are better than war's. Yes, I understand, and am not denying that Pally outshines WAR at endgame content. With all that said, I personally don't want warriors to be pally clones
    (0)

  5. #15
    Player
    Karashney's Avatar
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    Character
    Karashney Levanthe
    World
    Cactuar
    Main Class
    Armorer Lv 50

    Re:

    Now something to look into would getting rid of Butcher's Block and replacing that with Storm's Path, making the heal possibly a percentage of max health, and maybe use Wrath as a way to INCREASE the healing from Storm's Path. Each stack of wrath could increase a bigger percentage and at max you could maybe get off a very large heal. Rework Inner Beast to be more of an "Uh-oh" button, making it a blanket damage reduction and healing increase healing CD (because Warriors are like berserkers and can use their inner beast to be more ferocious and take less damage blah blah blah). I dunno, I literally came up with that as I was typing this so there could be a huge flaw in the design that I'm missing, but the point is that a self-healing tank is entirely doable.
    Self healing is not a flawed mechanic, but the execution of it here is. Giving Warrior blanket mitigation CDs in not the way to go here. Increasing the healing ratios and diversifying the ways a warrior can heal IS the way to go.
    (1)
    Last edited by Karashney; 10-27-2013 at 12:52 PM.

  6. #16
    Player
    Karashney's Avatar
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    Character
    Karashney Levanthe
    World
    Cactuar
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    Armorer Lv 50
    As a side note, let's be real here, who is doing end game content and not coordinating with their healers anyway? As a tank I usually call out when I'm using a mitigation CD of some sort, it's just gotten to be a habit to better coordinate with the healers and let them know that they can possibly ease off of the healing, maybe heal up the group, etc. So the argument of over-healing really holds no water here.
    (0)

  7. #17
    Player
    Leiron's Avatar
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    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hulk_Smash View Post
    Perhaps I will chose to be mediocre. Looking at your profile, I see that you have both a warrior and pally.
    I always find it annoying when people look at a profile, as if it that determines understanding or provides worthwhile information other than supporting some, nonsensical and baseless assumption, but do go on.

    Quote Originally Posted by Hulk_Smash View Post
    You seriously want the warrior to be just a pally clone?
    You seriously suggesting the heal mechanics as they are currently, can at all be deemed effective?
    You do realize that if you are to make Warrior healing effective, you essentially would need to buff it to the point that healing becomes less and less useful, to the point that it would need to be overpowered to be useful.
    Even if you do make it a percentile based heal; which since you are so keen to peek at profiles you'd have seen this suggestion; you fall into the problem that it would be contributing to overhealing.
    Overhealing = healing that is useless.

    This would result in Paladin STILL being preferred, and require more coordination than what is needed with Paladin.
    We don't want that, we want them to both be just as equally desired as the other.
    Furthermore, having mitigation is what is NEEDED.
    Mitigation scales with content, flat healing does not.
    Its like putting a bandaid on someone when they lost their whole arm.

    Not effective at all.
    Mitigation does work. it is effective.
    As long as the METHOD in which Warrior does it is different, then it isn't a clone.
    To suggest that having mitigation makes Warrior a clone is the same as suggesting all the DPS' classes are clones because they all do damage.
    What is different is HOW they put the damage out, not just the fact they do damage.

    Warrior needs two things

    A. Better cooldowns
    B. Better passive mitigation

    How this is implemented can be done in various ways.
    Quote Originally Posted by Hulk_Smash View Post
    The healing mechanic does work, it just doesn't work very well.
    That means it doesn't work.
    Which is the exact thing I said earlier.
    Quote Originally Posted by Hulk_Smash View Post
    That is the point of this thread, suggestions on improving the healing through use of warrior's abilities. I know the forums are flooded with how much pally's are better than war's. Yes, I understand, and am not denying that Pally outshines WAR at endgame content. With all that said, I personally don't want warriors to be pally clones
    Except they would not be clones.
    Christ whenever anyone hears something remotely similar such as mitigatino, the think, OMG CLONES.

    No.

    Look at RIFT.
    All of the tanks have similar mitigation/cooldowns/hp pools.
    They all play differently however.
    This is the same with their melee classes.
    THey all do the same job, equally, but differently.


    For example, this is one of my suggestions to provide mitigation n a unique way.

    Inner beast: Creates a shield that absorbs 5% of all damage, up to 300% of the Warrior's maximum health.
    Alternatively, you can put it with Steel cyclone; which should have an enmity modifier since its a defiance activated ability.
    Inner beast can restore 20% of the Warrior's health. Or 15%.

    ALl of them still relying on the wrath mechanic.


    But frankly, altering the healing a Warrior does will NOT work period.
    (1)
    Last edited by Leiron; 10-27-2013 at 01:06 PM.

  8. #18
    Player
    kasuke06's Avatar
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    Character
    Kasoka Croixe
    World
    Hyperion
    Main Class
    Marauder Lv 50
    why not give war a different kind of active mitigation? say that our combo enders(block, path, the other one that I can't remember right now) put up a shield that absorbs incoming damage relative to the damage done?

    we keep the heals from other moves, and foresight instead of 25% defense becomes a shield composed of 25% of your health. more defensive, not a paladin, and it scales well with how warriors tank. Maybe rework steel cyclone to provide a shield for 10% of your HP per enemy hit.

    WAR becomes about stacking health so you can block more with your attacks. still no percentage reductions, and we can still self heal like a boss. though, that might make us OP.
    (0)

  9. #19
    Player
    Hulk_Smash's Avatar
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    Axe Erudite
    World
    Faerie
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    Dark Knight Lv 70
    Quote Originally Posted by Leiron View Post
    I always find it annoying when people look at a profile, as if it that determines understanding or provides worthwhile information other than supporting some, nonsensical and baseless assumption, but do go on.
    Yeah, checking profiles has value. When you get in a dungeon, or primal battle, do you check the gear of your healers, and / or tanks?

    Quote Originally Posted by Leiron View Post
    You seriously suggesting the heal mechanics as they are currently, can at all be deemed effective?
    I think that I acknowledged that the heal mechanics need to be fixed. I never said they where effective.
    (0)

  10. #20
    Player
    Hulk_Smash's Avatar
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    Axe Erudite
    World
    Faerie
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    Dark Knight Lv 70
    Quote Originally Posted by Leiron View Post
    you fall into the problem that it would be contributing to overhealing.
    Overhealing = healing that is useless.
    In that case, healer wouldn't have to spend so much time and MP healing the WAR tank. They could instead heal the DD's that get hit

    Quote Originally Posted by Leiron View Post
    To suggest that having mitigation makes Warrior a clone is the same as suggesting all the DPS' classes are clones because they all do damage.
    What is different is HOW they put the damage out, not just the fact they do damage.
    They have a mitigation mechanic. Deal damage, and heal yourself based off the damage dealt. The only problem is that its returns are diminished at the moment
    Quote Originally Posted by Leiron View Post
    Warrior needs two things

    A. Better cooldowns
    B. Better passive mitigation
    I like my mitigation to be more active. We have passives in the background already. Defiance is fine in my opinion. The skills associated with it need work though
    (0)

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