Quote Originally Posted by Azrienov View Post
This all in 5 minutes of thinking. There are 10,000 ways to solve the same problem. There isn't a "Best Way." because new ideas are generated all the time.
None of those ideas would actually do anything to alleviate WAR problems. Giving WAR some support healing for the rest of the group doesn't make them better tanks; it would just make them marginally more attractive if they *could* tank at the same level as PLD (which they can't, at the moment). Providing temp hp doesn't actually do anything to reduce incoming damage. All it does is allow you to survive a single blow. The problem with WAR isn't in surviving the single blow; it's in the amount of healing required over time and in high throughput damage scenarios, neither of which would be addressed by arbitrarily increasing max hp by a comparatively small amount without increasing healing received. Causing self healing to generate enmity wouldn't do anything *either* because it's not like enmity is any kind of problem for WARs; damage/enmity is one of the few things about the tanks that is *exceptionally* well balanced.

Your 5 minutes of thinking amounted to absolutely no real useful ideas. Claiming that there are 10000 ways to solve the same problem just demonstrates that you don't even know what the problem actually is.

The problem is not that WAR self heals are wasted or that WARs don't generate enough enmity. The problem is threefold:

WARs require too much external healing because the devs screwed up and didn't realize that the self heals they implemented scale with outgoing damage rather than *incoming* damage and incoming damage and outgoing damage scale in completely different ways
WARs have a *dramatically* inferior CD suite compared to PLDs thanks to it relying on static self-healing while also just having *way* weaker CDs (the strongest WAR CD, Convalescence, which is, ironically enough, a GLA CD that they borrow that PLD actually gets a stronger version of, is numerically weaker than the weakest PLD CD, Rampart).
Wrath's passive benefits and consumption benefits operate in contradiction of one another rather than in support of one another

The only effective solutions are going to be those that directly address the problems rather than those that try to address problems that don't actually exist:
WAR self healing needs to scale with incoming damage so that it actually matches the performance of the flat mitigation that PLD gets
The WAR CD suite needs a complete and utter overhaul that involves buffing pretty much every single unique WAR tanking CD so that it doesn't end up just making PLD stronger
Wrath's passive benefits and consumption benefits need to be overhauled by increasing and stabilizing passive benefits and improving the consumption benefits so that you're no longer shooting yourself in the foot by actually using your Wrath stacks as intended instead of just letting them sit there

There may not be a single "Best Way", but that's not the same as "all ideas are good ideas". Of the 10000 ways to solve the same problem that you refer to, 9900 of them aren't going to actually solve the problem because they avoided the problem completely.