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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hulk_Smash View Post
    I have been thinking of a mechanic that I would like to see as an improvement to WAR's self heals. Instead of only healing for 50% of the damage of Storm's Path itself, I would be happy to see perhaps a 5 sec duration to the self heals by all abilities, when in combo. I feel this would allow you to use Storm's Path, in a meaningful way, as part of your rotation, but not be so OP as to make WAR some sort of one man/woman show.

    I probably don't need to say this, but what are some of your thoughts?
    I don't think this is enough, it's still a very weak heal. I think it would be better as a 15-25sec duration 10-25% health leech effect. Remember, using it costs a lot of TP and you have to give up either the increased threat and damage of butcher's block or the increased dmg of storm's eye in order to use it. It needs to be a significant enough effect to be worth that trade off.

    Leiron, balance doesn't need to be perfect between the two tanking classes. It's perfectly reasonable to mix mitigation between abilities that scale with the character and abilities that scale with the content as long as you can get close enough to balance between the two (which you can estimate with appropriate gear levels for the given content). I don't think you can have ALL of a warrior's mitigation based off the WAR himself, but mixing between the two is appropriate.

    In my mind there are three major discrepancies between WAR & PLD mitigation that need to be resolved.

    1) the base, relatively minor mitigation provided by block & rage of halone.
    2) shield oath requiring ~10% less heals than defiance + full wrath (without having to worry about wrath stacks)
    3) PLD superior defensive cooldown suite, especially for mitigating high incoming damage.

    I think that this would be a good fix for 1. But it still leaves 2 & 3 to be resolved. It sounds like they're aware (to some degree) about 2, my hope is that they will move the +healing from wrath to defiance. Being able to use IB as needed without penalty (losing the +heal from wrath) would probably be enough to close this gap. They also seem to be aware of 3, although I have no idea what's in store to close the gap here.
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  2. #2
    Player
    mcfuzzi's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Xuahn Dermott
    World
    Behemoth
    Main Class
    Marauder Lv 27
    -Bloodbath becomes kinda like spirits within, but works better the lower the hp

    -Stormspath helps us be even better muti-target / trash tanks

    -Berserk is underwelming when compaired to fight or flight, with a shorter duration and a debuff at the end it should be alot better.

    -IB is now reliable and can be counted on

    -Foresight is now a useful cooldown

    -Fracture now gives war soemthing no other class has, the paralyse part could be added with the improved frature talant
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  3. #3
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    I don't see why they don't just make Inner Beast a Death Strike clone (provides a damage absorbing shield equal to 300% of the damage done, instead of a heal).
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  4. #4
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lemon8or View Post
    How about we just make all healing based on maximum HP % and call it a day. It scales with incoming damage in different way than PLD's mitigation but it does scale better than scaling with our own damage.
    No, it doesn't. HP and damage scale roughly equally; you just dumped all your efforts into pumping VIT and therefore have lower damage. And no, scaling off max HP will do absolutely nothing to alleviate WAR's troubles. The problem is that WAR doesn't scale to content. 8-player content yields twice the damage rate of 4-player content and half the relative efficacy of self-heals -- this is totally independent of the stat from which you scale WAR's self-healing.

    Quote Originally Posted by Sybreed View Post
    I don't see why they don't just make Inner Beast a Death Strike clone (provides a damage absorbing shield equal to 300% of the damage done, instead of a heal).
    Death Strike is only 1/3 shield, is it not? Additionally, a shield will do precious little for WAR because your ability would still not scale to content. WAR really needs abilities which scale to content. This does not necessarily mean Inner Beast itself, either; as I demonstrated previously, Inner Beast isn't really where WAR is falling behind.
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  5. #5
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post


    Death Strike is only 1/3 shield, is it not? Additionally, a shield will do precious little for WAR because your ability would still not scale to content. WAR really needs abilities which scale to content. This does not necessarily mean Inner Beast itself, either; as I demonstrated previously, Inner Beast isn't really where WAR is falling behind.
    I can't recall, I haven't played WoW since mid Cata (at which time I was a DK tank). All I can remember was that DS could be made to hit pretty hard, and it would heal you based on the damage, and then ALSO give you a shield. I messed that up in the post you quoted, but was too lazy to change it; I meant inner beast should heal AND give an absorb shield. Although I do realize Inner Beast isn't the low man on the totem pole for us as is, and even that fix wouldn't be enough. But the absorb shield could buffer the loss of the 15% healing from wrath stacks while you built them back up.
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  6. #6
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sybreed View Post
    I don't see why they don't just make Inner Beast a Death Strike clone (provides a damage absorbing shield equal to 300% of the damage done, instead of a heal).
    So instead of a 1200-1300 heal it's a bubble? Nice in that it lets us burn IB more often to prevent overheal, but it's still not enough to offset the suddent loss of Wrath Stacks. That's one change that I like, but would still need to be supported by a few others. Our CD's are just very lackluster.
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