Quote Originally Posted by Hulk_Smash View Post
I have been thinking of a mechanic that I would like to see as an improvement to WAR's self heals. Instead of only healing for 50% of the damage of Storm's Path itself, I would be happy to see perhaps a 5 sec duration to the self heals by all abilities, when in combo. I feel this would allow you to use Storm's Path, in a meaningful way, as part of your rotation, but not be so OP as to make WAR some sort of one man/woman show.

I probably don't need to say this, but what are some of your thoughts?
I don't think this is enough, it's still a very weak heal. I think it would be better as a 15-25sec duration 10-25% health leech effect. Remember, using it costs a lot of TP and you have to give up either the increased threat and damage of butcher's block or the increased dmg of storm's eye in order to use it. It needs to be a significant enough effect to be worth that trade off.

Leiron, balance doesn't need to be perfect between the two tanking classes. It's perfectly reasonable to mix mitigation between abilities that scale with the character and abilities that scale with the content as long as you can get close enough to balance between the two (which you can estimate with appropriate gear levels for the given content). I don't think you can have ALL of a warrior's mitigation based off the WAR himself, but mixing between the two is appropriate.

In my mind there are three major discrepancies between WAR & PLD mitigation that need to be resolved.

1) the base, relatively minor mitigation provided by block & rage of halone.
2) shield oath requiring ~10% less heals than defiance + full wrath (without having to worry about wrath stacks)
3) PLD superior defensive cooldown suite, especially for mitigating high incoming damage.

I think that this would be a good fix for 1. But it still leaves 2 & 3 to be resolved. It sounds like they're aware (to some degree) about 2, my hope is that they will move the +healing from wrath to defiance. Being able to use IB as needed without penalty (losing the +heal from wrath) would probably be enough to close this gap. They also seem to be aware of 3, although I have no idea what's in store to close the gap here.