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  1. #11
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
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    Quote Originally Posted by Kalec View Post
    "I prefer my paladin's mechanics."

    "Warrior is my preferred tanking class."

    "Just so you can feel stupid"

    Ok, you win. ^_^
    Prefer Paladin mechanics = prefer Paladin mechanics.
    Prefer playing Warrior = prefer playing Warrior.
    The two statements are not a contradiction, since you can prefer one class, but like another classes mechanics more.
    Spend less time trying to be witty, and more time trying to provide an intelligent response beyond the whole "LOLOLOL" nonsense. Kthxbai.


    Quote Originally Posted by RapBreon View Post
    Of all the flawed mechanics I can think of the top of my head; an on demand-invuln, is usually, the worst of them. It's just a stupid mechanic, especially if it lasts a long-time.

    It either needs to work on mechanics, then it's OP, or it needs to be penetrated by mechanics to make it not OP. Thus, essentially reducing it to a crutch to survive mechanics that otherwise should be survivable by proper skill-orientated means. There is no continuum for tuning something like that (besides duration and cooldown, which then convolutes the issue even more); so it either works and makes everybody who doesn't have it mad, or it doesn't and make everybody does have it mad.

    Don't give WAR's that stupid move (which apparently is contributing to making encounter design sooooooooo hard), remove it from the game. And never look back. This is one of those times where it necessitates nerfing over buffing if you ask me.

    Ultimately, I do agree with you about everything else though. There is a massive communication problem between the class devs and the content devs.
    Hallowed ground IS penetrated by mechanics actually.
    If the damage is completely unavoidable, such as Titan's AOE and Ifrit's Nail AoE or Garuda's Aerial Blast, the PLD will take damage anyway.
    Given that SE is less into nerfing and is more into buffing, it would be better to see Warrior's raised to the same level of a Paladin.

    At the same time, I would not be opposed to seeing Marauder's having a DPS oriented job.
    (0)
    Last edited by Leiron; 10-28-2013 at 02:34 AM.

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