So because I have a view that differs from you, and though you have COUNTLESS reasons that I can b wrong, you feel it is pointless, and do not want to explain why all of these countless reasons you hold in your pocket.
Gotcha.
Yes...because I can see where the failings are in a class, that means I prefer my paladin's mechanics.
Just so you ca feel stupid, Warrior is my preferred tanking class.
But do continue with your assumptions of my character, they're only a desperate attempt to hide an argument you cannot properly defend or articulate.
Too bad, I don't care for your preference.
I care about equal capability.
Warriors are not equal.
Life steal mechanics are not very good because they walk a fine line between underwhelming and overpowered.
Its not that I dislike self heal mechanics as a whole, rather, I find that they are simply too clunky for effective tanking, and do not mesh too well.
If your healing is powerful enough to be of use, then you risk being the preferred tank and shoving Paladins aside.
If it is underwhelming, well, you end up in the current situation.
While I can admire the desire to maintain the life steal mechanic, it simply cannot be the basis upon which Warrior tanking is founded upon.
No, over healing means you healed when there is nothing to heal.
This isn't something you can coordinate very well or easily.
You can't say "popping Inner beast don't heal me." while a WHM is in the middle of a Cure II.
For cases where there are spikes of damage, a healer cannot help but focus on you, and some of the healing gets wasted.
Not the case with PLD, and because of this, it makes PLD significantly easier to heal.
Which is silly.
Its not a case of diminished, its a case of simply being incapable of scaling with the content.
So for example, Warriors are great up to Titan.
When you hit Titan that's when the problem shows itself.
The damage simply scales too quickly for the healing to keep up.
The healing is also far too slow for periods where you get bursted regularly.
Caduceus is a scenario that is particularly silly.
A Paladin merely needs to pop a CD past 3 stacks.
Warriors tend to struggle afterwards.
Actually defiance is quite bad.
Example
Warrior with 1250hp
Paladin with 1k hp
Incoming damage of 300
The Paladin mitigates 20%, so they take 240.
Warriors takes all of it.
760 hp needs 240 to be full.
950 hp needs 300 to be full
Toss the heal of 200 in
960 paladin (40 left)
1180 hp (70 left) (since its 230 for a Warrior with 5 stacks).
A poor example to be sure, but as you can see, it takes more healing to keep a Warrior up than it does the Paladin.
Furthermore, your defiance is not 100% up time due to inner beast usage. So it falls a bit behind.
You can make the mitigation active, just like RS does in RIFT>
FOr a riftstalker, they need to use Finishers/teleporting to trigger their shield.
The mitigation is an active 10% for Rogues, but for a Warrior paladin, that 10% is passive.
So you can work with the mechanics, but ensure they are equal at a job.
Except that the purpose is entirely different.
You are checking a profile in the hopes of support an already concocted idea.
IN a dungeon/Primal battle, you can't check their gear until AFTER you enter, and even then, you're evaluating how well geared they are, but that does not mean they are incapable of doing the content unless they are severely undergeared.
So no, profile checking has no basis unfortunately, simply because there is no obective reasoning behind it as you would a dungeon encounter.
Fair enough.
Well Foresight needs to change PERIOD.
Its a really...really stupid cooldown.
Warrior has foresight, but PLD gets Rampart AND Sentinel?
*shakes head*
The developers really should have re-evaluated the cooldowns since it does not take much math, or any math, to determine there is a disparity in the CD's alone.