Quote Originally Posted by Lemon8or View Post
How about we just make all healing based on maximum HP % and call it a day. It scales with incoming damage in different way than PLD's mitigation but it does scale better than scaling with our own damage.
No, it doesn't. HP and damage scale roughly equally; you just dumped all your efforts into pumping VIT and therefore have lower damage. And no, scaling off max HP will do absolutely nothing to alleviate WAR's troubles. The problem is that WAR doesn't scale to content. 8-player content yields twice the damage rate of 4-player content and half the relative efficacy of self-heals -- this is totally independent of the stat from which you scale WAR's self-healing.

Quote Originally Posted by Sybreed View Post
I don't see why they don't just make Inner Beast a Death Strike clone (provides a damage absorbing shield equal to 300% of the damage done, instead of a heal).
Death Strike is only 1/3 shield, is it not? Additionally, a shield will do precious little for WAR because your ability would still not scale to content. WAR really needs abilities which scale to content. This does not necessarily mean Inner Beast itself, either; as I demonstrated previously, Inner Beast isn't really where WAR is falling behind.