Quote Originally Posted by Maelwys View Post
Initially I was actually leaning towards taking the Slow myself for much the same reasons (less damage taken) however there are a few problems with the way it's implemented.
Currently due to design, Choco is only useful for normal mob grind (which is a horrible way to level up) or FATE bosses. It cannot be used in dungeons or anywhere which you would critically require assistance. Thus, the only time where its "needed" would be to help you solo or low-man FATE bosses.

This is where its slow debuff and healing power is very useful, not its weak DoT (20 per tick is meh) or its tanking ability (it can't tank anyway, not enough aggro nor enough armor/HP to bother).

If you want the 15% crit buff at rank 6, you've reached rank 7 in the Healer tree to unlock the 30% heal buff anyway, so 6 into the defender tree also gets you the accuracy and the 15% crit buff.

The choco AI rarely use WS back-to-back so it doesn't make a difference if you have 2 WS or 4 WS available, its going to use one WS every ~6 seconds (on average). But I have seen many times, choco uses Kick, then immediately follow up with another Kick.. theres no individual WS cooldown. It appears to be a random timer (maybe random 2-10s) to select a random WS and use it. Healing is based on a different AI.