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  1. #1
    Player
    Tailless_Galka's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    34
    Character
    Tailless Galka
    World
    Hyperion
    Main Class
    Marauder Lv 50

    Crafted ilvl 70 gear

    Why should it cost so much more in tomes to create a set of crafted gear than darklight? I think the items needed for the crafts should cost the same as the darklight pieces.
    (9)

  2. #2
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    darklight requires a cumulative number of tomes by a single player, the crafted can be done by multiple people. Ever seen FC do 2 or 3 quick 8man speedruns and have their main crafter make the crafted gear HQ, sell it, and split profit?

    Also, I have no use for anymore darklight, so now my extra from helping friends/capping myth go to making items to craft and sell, or mix with friends who have extra's too
    (0)

  3. #3
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Tailless_Galka View Post
    Why should it cost so much more in tomes to create a set of crafted gear than darklight? I think the items needed for the crafts should cost the same as the darklight pieces.
    HQ ilv70 equipment have the same stats as their darklight counter part, with the ability to meld materia on to them. That's the reason why it costs more to make them.
    (2)

  4. #4
    Player
    Tailless_Galka's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    34
    Character
    Tailless Galka
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KogaDrake View Post
    darklight requires a cumulative number of tomes by a single player, the crafted can be done by multiple people. Ever seen FC do 2 or 3 quick 8man speedruns and have their main crafter make the crafted gear HQ, sell it, and split profit?

    Also, I have no use for anymore darklight, so now my extra from helping friends/capping myth go to making items to craft and sell, or mix with friends who have extra's too
    Being on a legacy server most of my FC mates have all or pretty much all jobs to 50 so I would never ask them to help me unless they offered after they were done with gathering their own tomes for darklight. Just because a group effort is put into it though doesn't change the fact that they should still be the same cost.
    (1)

  5. #5
    Player
    Tailless_Galka's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    34
    Character
    Tailless Galka
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Adol View Post
    HQ ilv70 equipment have the same stats as their darklight counter part, with the ability to meld materia on to them. That's the reason why it costs more to make them.
    That is a valid argument, but I should be awarded this luxury for leveling my crafting job to 50 so I can craft it. I know that most people would have someone else craft their items so how about making a rare/ex version of the material at the same cost of darklight for the people who craft their own gear too?
    (2)

  6. #6
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    They used to take less time to make but SE deliberately made it take longer to get all the mats to craft them.

    "We have made adjustments to the following crafting recipes to better balance the longevity of the existing content."

    That's your official answer.
    (1)

  7. #7
    Player
    Tailless_Galka's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    34
    Character
    Tailless Galka
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kikosho View Post
    They used to take less time to make but SE deliberately made it take longer to get all the mats to craft them.

    "We have made adjustments to the following crafting recipes to better balance the longevity of the existing content."

    That's your official answer.
    Well maybe if we get enough people to agree it's a bad policy we can get it changed for future content. I would think if Crystal Tower is ilvl 80 gear there might be a crafted set coming with it.
    (1)

  8. #8
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by Tailless_Galka View Post
    Why should it cost so much more in tomes to create a set of crafted gear than darklight? I think the items needed for the crafts should cost the same as the darklight pieces.
    It's because they were future proofed. We're already seeing them drop in price and value because 2.05 made philosophy tomes much easier to get. Items that used to cost millions now sell for less than 300k.

    The thing about darklight is that its bound to your character but the crafted items can be sold or traded, so that gives them a value above darklight that requires a higher cost - one that becomes cheaper over time as more people get richer and more tomes are pumped into the market.
    (0)

  9. #9
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kikosho View Post
    They used to take less time to make but SE deliberately made it take longer to get all the mats to craft them.

    "We have made adjustments to the following crafting recipes to better balance the longevity of the existing content."

    That's your official answer.
    Some are absurd, taking 27 tome items...while others like the Tank armors use 2 slots per armor (4 slots for 2 pieces), preventing half the materia from being melded.
    (1)

  10. #10
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Whatever their reasons for making ilvl70 crafted stuff cost tons of tomes, I think the consensus from crafters is that it's a very annoying, unfun, barely profitable, anti-climactic crafting endgame after putting so much effort into leveling and gearing our crafting classes.

    They need to find some other way to make the "best of the best" crafting items hard to make. Some way that doesn't force us to grind PvE dungeons even more than non-crafters have to. Or spend so much money on the market boards for mats that there's a big risk of hardly making any gil and even a risk of losing lots of money.

    If we leveled the gathering and crafting classes, we should be able to get the mats ourselves. PvE-only players shouldn't have an easier time getting equipment than we do.

    Not that they should make it super easy, maybe they should have it so we need several stacks of 99 HQ rose gold mats or whatever to make 1 really good item. But crafting and gathering shouldn't be made so pointless by PvE.
    (7)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

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