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  1. #451
    Player
    Synovius's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Lala Swell
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    BAMP. Thank you and come again.
    (0)
    Lala Swell - Death and Taxes
    You can lead a man to fish in water, but you should never throw two or more birds in a glass house... or something like that

  2. #452
    Player
    possiblythinking's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Bloodeye Voidspinner
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kenji113
    And to those who say "well you were just abusing a bug", I say, well YOU were not playing the class to its potential.
    Actually, most of us were. That doesn\\'t change the fact that we were abusing a bug, nor does it make the change a nerf. Our damage dropped but that\\'s doesn\\'t mean the same thing as \\'nerf\\'. Our damage has been fixed; we may not like it but that\\'s what\\'s happened. The only difference between us and you is that we don\\'t live in a fantasy world where maximising our DPS by abusing a bug automatically becomes the way things ought to be. So, now it\\'s fixed we accept it and move on; we\\'ll find other ways to maximise our DPS. You, on the other hand, are clearly in denial. Good luck with that; let us know how it works out for you.
    (2)

  3. #453
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Has anyone else noticed this since 2.3 release? In the past, if you landed Blizzard III as something died (even if it essentially landed "after" it died, but still fully cast, full animation, and showed damage being applied), you'd get Umbral Ice III. Useful way to end a lot of fights, particularly on trash.

    Now, however, it still works fine if you land the killing (or almost killing) blow with Bliz 3, but if you have that "essentially landed 'after' it died" result, Astral Fire III gets removed, but you don't get Umbral Ice III.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  4. #454
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by YanderePrincess View Post
    Has anyone else noticed this since 2.3 release? In the past, if you landed Blizzard III as something died (even if it essentially landed "after" it died, but still fully cast, full animation, and showed damage being applied), you'd get Umbral Ice III. Useful way to end a lot of fights, particularly on trash.

    Now, however, it still works fine if you land the killing (or almost killing) blow with Bliz 3, but if you have that "essentially landed 'after' it died" result, Astral Fire III gets removed, but you don't get Umbral Ice III.
    That's why you should leave killing blow to others and go for next target or just schate if it's last one
    (0)

  5. #455
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LetBloodline View Post
    That's why you should leave killing blow to others and go for next target or just schate if it's last one
    It's not always intended and sometimes I'm doing it for the last mob of a pull when it's trash to easily refill my mana back up. I've also had it happen a few times when I'm casting Blizzard III on a bulb in T6 and someone gets a crit or something off while I'm casting.

    And, the thing is, no, it really isn't why I should do what you said, as it -never- screwed up like this before 2.3. It's something they broke with the patch.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  6. #456
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by YanderePrincess View Post
    It's not always intended and sometimes I'm doing it for the last mob of a pull when it's trash to easily refill my mana back up. I've also had it happen a few times when I'm casting Blizzard III on a bulb in T6 and someone gets a crit or something off while I'm casting.

    And, the thing is, no, it really isn't why I should do what you said, as it -never- screwed up like this before 2.3. It's something they broke with the patch.
    I was letting last bit of healt to other dps (if avaiable) since pre 2.3 so i didn't noticed anything in this regard (and i use transpose between trash mobs that's way more reliable and it's unlikely you get to use the U3 bonus anyway so they are pretty much the same)
    (0)

  7. #457
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LetBloodline View Post
    I was letting last bit of healt to other dps (if avaiable) since pre 2.3 so i didn't noticed anything in this regard (and i use transpose between trash mobs that's way more reliable and it's unlikely you get to use the U3 bonus anyway so they are pretty much the same)
    Like I said, it's not always intended. In fact, more often than not it is unintended, and causes a severe issue if it happens in the middle of something like T6, especially when we're trying to push phases. The first few times it happened to me were such situations and it took seeing it happen on an occasion when I was using Blizz III intentionally to finish off a mob to realize what was causing me to not get my Umbral Ice 3.

    More often than not, I do let other DPS take care of the last hit on things, but the fact is that sometimes your Blizz III or whatever else you're casting is going to land like that whether you're trying to or not, and that's a problem. And my reference to bulbs in T6 wasn't "last bit of health" sort of thing. I'm talking I start casting Bliz 3 when it's at 50% hp and someone gets lucky crits that burst it down to dead before my spell finishes, but not early enough to actually interrupt. Only early enough to cause my bliz III to land, and show damage dealt, but the bulb technically have already died, and then I don't get my Umbral Ice 3. Sometimes, especially if I notice what happened, I'm okay and have enough mp to just cast enough Bliz 3. Other times, I don't notice it until I've already cast Thunder II, since I'm not waiting after I Bliz 3, and then I don't have the mana to cast another Bliz 3 and this sets me back pretty hard.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  8. #458
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by YanderePrincess View Post
    Like I said, it's not always intended. In fact, more often than not it is unintended, and causes a severe issue if it happens in the middle of something like T6, especially when we're trying to push phases. The first few times it happened to me were such situations and it took seeing it happen on an occasion when I was using Blizz III intentionally to finish off a mob to realize what was causing me to not get my Umbral Ice 3.

    More often than not, I do let other DPS take care of the last hit on things, but the fact is that sometimes your Blizz III or whatever else you're casting is going to land like that whether you're trying to or not, and that's a problem. And my reference to bulbs in T6 wasn't "last bit of health" sort of thing. I'm talking I start casting Bliz 3 when it's at 50% hp and someone gets lucky crits that burst it down to dead before my spell finishes, but not early enough to actually interrupt. Only early enough to cause my bliz III to land, and show damage dealt, but the bulb technically have already died, and then I don't get my Umbral Ice 3. Sometimes, especially if I notice what happened, I'm okay and have enough mp to just cast enough Bliz 3. Other times, I don't notice it until I've already cast Thunder II, since I'm not waiting after I Bliz 3, and then I don't have the mana to cast another Bliz 3 and this sets me back pretty hard.
    I know the problems you have, i had them at the lunch of the game and it's since then that i learned to cast B3, T3 and first F3 on sure targets and only fire/procs on target that can die quickly. In T6 if the bulb goes from half life to dead in less then 1,5 secs where you are not contributing to his dmg you should really don't try cast a blizzard 3 on him and you could actwally ignore them past first cast or a swifcast flare convert if avaiable
    Know when a mob could die, how many other BLM/SMN are on him and reacting accordingly is part of the job since lunch. Maybe a patch easied this and they took this off but the problems you are reporting i had them at lunch and i've learned to play effectively. I think it's actwally intended and even if your cast still gave you U3 before you where wasting the spell anyway on a dead body. Your work is to prevent that
    (0)

  9. #459
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    9 times out of 10, it doesn't die too fast for my second spell to land on it. When it doesn't, and I don't cast that spell, it doesn't die in time. It's that 1 out of 10 that's screwing me over due to allies getting unexpected crits/bloodletter procs/etc and suddenly killing it far faster than it normally dies.

    There are times when I get like a Fire III crit or am in the right part of my long-term rotation to Swiftcast+Flare and no other spells from me are needed, but those are rare occasions.

    And this specific problem hasn't existed until this patch. Yeah, sometimes your cast will get interrupted due to something dying before you finish, but that's not what I'm talking about. I'm talking about the spell lands, even if the thing is already technically dead, and pops up a damage value, which used to still give you your AF3>UI3 switch, but doesn't anymore. The same is true for Fire III switching you from UI3 to AF3, though this is far more uncommon a thing to have happen. It drops the buff you have, but doesn't give you the buff you're trying to get. It's part of what they did to get rid of infinite flare, as far as I can tell.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  10. #460
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by YanderePrincess View Post
    snip
    Yes, i got what you are talking about but still it was a wasted cast. And don't shoot important cast on that target if you have a 10% chance of seeing it die too fast unless other dps are scattered and unable to properly kill it off (but that means he has no chance to die)

    Important cast must have 100% insurance. 10% of fail a blizzard is huge
    (0)

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