Well they fixed the double cast by having UI/AF drop when the spell is ~85% through its cast... So why not just undo the change to ticks, and maybe... just maybe... put a 5-10s recast on Flare?
The issue was that Flare could be double-cast by timing the tick correctly. The solution was to sync UI ticks differently... But this obviously has made BLM feel more clunky and just less fun, dps loss aside.
If we just make it so Flare cannot be double-cast by putting a decent recast timer on it, like 10s, then it doesnt matter how the ticks sync up.
This raises the question of "wont that kill Flare-Convert-Swiftcast-Flare?"
Simple solution. Make Swiftcast refresh the cooldown of all of BLM's DAMAGING abilities (assuming this can be coded).
But really the only damaging spell that would even need to be refreshed would be Flare... so it may be easier to code Swiftcast to reset Flare's cooldown... in addition to reducing cast time by 100%.


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