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  1. #1
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90

    Materia Meld Mistake public shaming thread

    Well, like the title says, I had a derpface moment and misclicked last night. I was melding out my gathering gear, no big deal, just cruising along... and all of a sudden ruined a very nice piece of crafting gear entirely by accident.



    ughhhhhhh... this one hurt. Of all the mistakes I could have possibly made... and the damn forbidden meld went through!

    Hopefully my misery and clumsiness can serve as a friendly reminder to double and triple check your melds. The gil sums involved aren't forgiving of a single error; nor is the Square Enix item replacement policy. I do think that this is a good occasion to offer a few suggestions though:

    1) It would be very helpful if--when you fail a forbidden materia meld--the menu would reset *to the original item you were trying to meld*. It doesn't--it backs all the way out, and makes you reselect the item again. When you have a lot of gear in your armory chest, like I do, this makes for a long list. If the melding interface menu had reset to the item I was trying to meld, I wouldn't have made this stupid mistake.

    2) I don't think it's unreasonable, considering situations like this, to change Mutamix so that he removes the last materia attached to an item, rather than all materia attached. That is, I would like to see him remove the furthest materia to the bottom on any item, not every single piece of materia. I would expect that this would be technically possible to implement, and would allow for correction of melding mistakes--without fundamentally changing the nature of materia removal.

    What do you guys think? Feel free to share your own materia self-shaming woes below! I know I can't be the only one to have screwed up like this... right?
    (23)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Ouch, that hurts.

    I do agree with your suggestions 100%. They seem like very simple quality-of-life changes that would make melding a more amenable experience.
    (6)

  3. #3
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Personally I don't see what could possibly brake the game by allowing individual materia removals. materia in general is already limited.
    (5)

  4. #4
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Agreed, I had the same thing happen and did not know he reset the whole thing. It would be very nice if we could do the last meld or even choose he one to remove not like we get it back so I don't see a big issue with it.
    (4)

  5. #5
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I've put a Savage Aim III materia on an Electrum Ring of Crafting >.>

    Also I 4x melded my NQ militia wristlets instead of my HQ ones, so now I have to do it all over again >.<

    It happens.
    (6)

  6. #6
    Player Ramzi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    79
    Character
    Ramzi Beoulve
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    The melding interface looks like it was created by community college students. It's completely unacceptable, and needs to be re-tooled. I agree with you 100% OP.
    (4)

  7. #7
    Player

    Join Date
    Dec 2011
    Posts
    512
    Best suggestion would be to simply pay attention to what you are doing, or we could just go back to the 1.0 melding meaning if you fail you lose it all. The current system is fine a few tweeks here and there but in the end if player's are not paying attention that is the issue. Yes mistakes happen but player's need to get over it and not go crying to the dev's because they screwed up and want a re do, simple learn from what mistake you did and do not re-do that mistake. You know what they say no pain no gain.
    (4)

  8. #8
    Player
    Eddo's Avatar
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    Aug 2013
    Posts
    6
    Character
    Faye Sasha
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    You know you can remove materia right?

    Just go to the goblin that gives you advanced melding over at Black Brush.

    -edit

    I'm dumb its removes all
    (0)

  9. #9
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Maxthunder View Post
    Best suggestion would be to simply pay attention to what you are doing, or we could just go back to the 1.0 melding meaning if you fail you lose it all. The current system is fine a few tweeks here and there but in the end if player's are not paying attention that is the issue. Yes mistakes happen but player's need to get over it and not go crying to the dev's because they screwed up and want a re do, simple learn from what mistake you did and do not re-do that mistake. You know what they say no pain no gain.
    I deliberately wanted to approach this topic with humor cause after all, I am the one that screwed up. However, I do think that the suggestions I offer are good suggestions. It's as you say, "a few tweaks here and there". Make the interface more user-friendly to discourage mistakes; make the materia removal system stepwise such that you can undo a mistake.

    For the former: when you are doing forbidden melds, you go through *so many* materia attempts its hard to communicate. Especially when you are doing penta-melds, and especially if you are doing them for a whole *set*. Having to select the item out of a long list each time is what encourages mistakes like this. If they reset the interface to the item you are trying to meld after a failure, the only mistake possible would be selecting the wrong kind of materia.

    For the latter: the change in materia removal would not completely eliminate the 'pain' of a mistake: you would still 'lose' the materia you attached by accident. But it wouldn't ruin the entire 'item' and all progress up to that point, is the thrust of my suggestion.

    To make it clearer: the pain in my mistake is not the fact that I 'lost' a Gathering materia on this item, or that I made a mistake on the HQ Goldsmith Doublet. If it were only that, I could just synthesize myself another doublet and replace the materia. The problem is that it already had two Craftsman's Competence IV on it, each of which is currently around two hundred thousand gil apiece. I can still 'use' the doublet as is; but I can never fill those three remaining slots as I was intending to.

    To err is human; to forgive, divine. We have to be careful but the best among us will make mistakes eventually. I would prefer a system which is more forgiving of mistakes than the current one is all.
    (3)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

  10. #10
    Player

    Join Date
    Dec 2011
    Posts
    512
    [QUOTE=Fatestorm;1473109] snip

    So you want the system changed because you lost an expensive (2) materia's? Really Im sorry we all make mistakes, just deal with it and move on. We dont need a more forgiving system, what we need is for players to just deal with the mistake they made and move on, and not complain about a system that dose work just fine, because you lost gil for not paying attention to what you was about to do.
    (1)

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