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Results 141 to 150 of 583
  1. #141
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    You know I don't suffer these problems but from watching your videos it looks incredibly frustrating. Posting for support and in hope of getting a response.
    (7)
    Ragnarok EU End Game LS
    Dicey Cafe LS - Recruiting
    Wabi-Sabi FC - Recruiting new committed players
    T1-5 & Primal Extremes weekly

  2. #142
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Modern MMORPG don't use predicative rollback or anything fancy. All it does is ask the client to make decision where it'd know best (like where the player is). Client reports something like: "Player was at position XYZ and totally dodged that", and server acknowledges it. If you somehow hacked your client to always say 'totally dodged that', it still reports back the position XYZ. The server, which also knows the radius of all AEs, is going to realize this position is suspicious and make note of that. If you do that too many times you'll likely get banned for hacking as the server can conclude you didn't actually move. But the server isn't going to try to catch let alone correct your cheating behavior on the fly.
    (2)

  3. #143
    Player
    Araye's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Masha Araye
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sunarie View Post
    Snip
    My problem is the other way around. The server is not sending positional data to my client - at all. Either that or location data packets get lost on their way to my client for very specific targets. For example, the boss may not be in the correct location, but all the adds will be. If only there was a way to ensure location data finds it's way to the location of my client... :P
    (0)

  4. #144
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mishari View Post
    It's not a EU only problem!
    EU-Datacentre won't help!
    Stop demanding it pls.
    Since i'm paying a monthly fee i have the right for a european data center.
    (6)

  5. #145
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    You've got my support OP +1

    I don't experience this as often as my boyfriend but I know it's there.
    (3)

  6. #146
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Risae View Post
    Since i'm paying a monthly fee i have the right for a european data center.
    orly?
    You have the right?
    Didn't know that.
    (1)
    .

  7. #147
    Player
    Tolka's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Tix Shadow
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    I think bare minimum they should re time the aoe hit detection to line up with when the actual hit goes off in the animation, and not the start of the animation. it was one of the odder things to adjust to. the fact that even if you stand there and eat an aoe, it can take a good second for the attack animation to actually trigger the strike, it just amplifies the wtf I was no where near that problem and makes the whole thing feel clunker then it should.
    (5)

  8. #148
    Player
    Alindra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Alindra Belle
    World
    Siren
    Main Class
    Arcanist Lv 59
    I have this happen all the time. Not only is it very frustrating, but it is even more frustrating to been constantly told its my fault, and l2p by people who don't experience it.
    (10)

  9. #149
    Player
    NiborPLD's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Nibor Darnoc
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    I'm done with this game until they fix this

    I really don't mind a challenge or a game that requires super fast reaction time at all, but when the entire game's fight mechanics are based on that and the server/client can't update your position in time because of lag / latency / whatever then sorry .. your game is BROKEN.
    (11)

  10. #150
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The lag actually double dips. An ability like WotL almost certainly is just cast at your character's current position, but if you've a running start you'll notice the AE is placed considerably far away from where you're if you started out moving at full speed. So this means your client is receiving the information late. All abilities basically have 2 times the lag factor subtracted from the time you're supposed to have, though the first half (the start) can be dealt with by memorization. That is, if you're running the whole time then you're already on your way getting out of the AE even though you can't actually see it.
    (1)

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