Yep. It'd be awesome if they'd announced they were planning more sweeping changes, but that's a massive undertaking. This seems like a pretty realistic fist step.I would think most people are primarily concerned with this issue in areas where single attacks can kill you or render you unable to continue the fight (e.g. being knocked out of the ring on Titan HM), so they are picking the areas that are the most likely pain points for people that suffer from these issues.
I think it's less of a big deal in the field areas
It's triage. Triage is cool as long as treatment continues.
First step is acknowledging the issue, second is to start fixing it. I'm fine with the answer.
I do hope though, that this fix REALLY does help. Have you seen Titan Extreme? They basically took Landslide and made it a cross pattern. Good luck dodging that if you were hit by the normal one across the field...
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
I'm glad that they're doing -something- about this problem.. but their reasoning for only fixing it in the high-end instances and wolves den is worrying...
Just how poor are their servers? Games like WoW, or SWTOR have this problem solved for their over-world (and instances), and i doubt that ESO will have this problem (if for no reason but to not have the backlash like what square is getting); I want to know why this is presenting problems for Square."If we apply faster response times in all areas, the load on the servers will be too much"
The way SE runs this game is different from WoW or SWTOR. A recent thread had addressed it to the community. Also FF14 did not have a huge budget to go in with. Your comparing games with pretty huge budgets. Poor servers is probably due to lack of $$$ and thats pretty obvious when they had to shut down sales because of server overload. I was going to ask a question earlier this morning if we had upped our subs, could we increase the server check to 0.1s if we could get the money to get the server power to do it. Thing is, would the community be willing to up the amount their willing to pay for better game quality.
Just how poor are their servers? Games like WoW, or SWTOR have this problem solved for their over-world (and instances), and i doubt that ESO will have this problem (if for no reason but to not have the backlash like what square is getting); I want to know why this is presenting problems for Square.
Unfortunately when running the primals and dungeons, you have to be pre-emptive rather than the intended reactive because of this crap.
I have noticed however if I run out of an AOE and stop dead and do nothing just outside its border they don't hit. If I run through and keep running I do get hit a lot, its the same as I'm using an ability as I clear the border. Id love someone to test and tell me if its my imagination ?!
Well... they could also do other things that wouldnt make the servers to crash.
Something like an easy mode with smaller aoes (not that i want FF to get easy) or
dont let the aoe pop up at the center of the player or
(maybe not easy to include) for the players that live far away from server with higher ping they
could make the aoe on the ground visible 0,1 0,2 ... Sek bevor the castbar starts.
And iam sure there are other workarounds for SE but never mind...
Well like i said, its a first step but i hope this solution that we can experience with 2.1 will not be the last.
Keep up the good work guys![]()
It will still be very frustrating, but at least, it won't prevent people from finishing the game. It'll turn from gamebreaking to simply very annoying. It's a minimum imho, but one that I wasn't even sure would come, so I'm glad they are doing it.I would think most people are primarily concerned with this issue in areas where single attacks can kill you or render you unable to continue the fight (e.g. being knocked out of the ring on Titan HM), so they are picking the areas that are the most likely pain points for people that suffer from these issues.
I think it's less of a big deal in the field areas
Exactly. I was *hoping*, but didn't *expect* anything. Which is why I am very pleased right now.
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29
The reason why FF14's servers have to work harder is because they picked a bad architecture. Rest assured that WoW or any other MMORPG is not getting around the 'get hit by AE after you dodged it' problem by checking your position every 0.01s or anything crazy like that. No, it's probably doing exactly the same thing as FF14, but these games acknowledge on certain abilities, you should trust the client to report back the result because it'd be prohibitive to check with the client every 0.01s or so to make sure you really got it right. It's good as a start. Right now you need to escape an AE with about 0.3s to spare, and obviously a lot of people can't do that (nor should they). Most people can probably escape with 0.1s to spare, so if you check every 0.1s those guys will be okay. And for the guys who escaped with less than 0.1s to spare? Those cases are probably too close where even the player isn't sure if he escaped, so at least it wouldn't be obvious. I think people are more upset that currently the castbar appears to bear no semblance to reailty. If the cast/AE mechanism appears to be synced, even if it is still against you, that'd be easier to accept.
Last edited by Astarica; 11-23-2013 at 03:12 AM.
As long as they fix this issue in instances and for pvp, I will have no issues tolerating any problems in other areas. Of course as a matter of principle, and compared to other games, it's still nonsense that it exists at all......But as long as they eradicate it in those two KEY areas, I'll be happy.
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