Quote Originally Posted by Alcyon_Densetsu View Post
Snippy.
All true, and it does go both ways. I think one thing lending to some of it is also that the issue is almost invisible (in regards to AOEs anyway) if you have extremely low latency, and little packet loss. So, when you see someone use a VPN and it "fixes" the issue, because they can now dodge, it creates the illusion that it's something the users (all users) can fix. Fact of the matter is, a large portion of the world isn't going to have extremely low latency, or flat out can't get it. PS3 users can't upgrade their hardware, and PCs should be able to run the game using the specifications on the box. So the game needs to accommodate all those things to be successful, even if some of them aren't directly in their control.

Latency/packet loss type stuff is usually compensated for by the whole client live state discussed in the other thread, or mechanics that "hide" it by centering fights on things that are not movement intensive. You already know all that stuff though