Results 1 to 10 of 586

Hybrid View

  1. #1
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Astarica View Post
    How can the server possibly know the accurate player information when it's not scheduled to receive the accurate information 0.29s later?
    The way to solve / combat this is when in doubt the client wins in this case.
    However everything is server side controlled here which causes these delays in periodic updates. I get the reasoning behind the majority of it as you can 'protect' the data although they have done a piss poor job at accomplishing that so I would suspect this is not an intentional design but just a poor one. Collision detection in online gaming is not that difficult to accomplish there are some great articles linked around explaining this in some simple an technical aspects.
    (1)

  2. #2
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DSN View Post
    The way to solve / combat this is when in doubt the client wins in this case.
    However everything is server side controlled here which causes these delays in periodic updates. I get the reasoning behind the majority of it as you can 'protect' the data although they have done a piss poor job at accomplishing that so I would suspect this is not an intentional design but just a poor one. Collision detection in online gaming is not that difficult to accomplish there are some great articles linked around explaining this in some simple an technical aspects.

    That's how I often considered SE's management, and subsequently their products. It seems that more often that not, they just overthink and overdo things. I'm sure they mean well, but they lack that knack for graceful simplicity, efficiency, sleek-sobriety. Their product are often pretty yet sorely lacking in elegance.

    This shows a lot in many of SE's realisations.

    • User interfaces: messy, lacking sobriety, organisation, even logic —just look at how they put graphical settings all over the place in ARR… There are so many menus, sub-menus, sub-sub-menus in this game… not even mentioning the amount of clicks and confirmations… It's a bit of a Nintendo nemesis, an "anti-Apple" way of doing things. It's like they live in a world dominated by a Dark Google set to do evil, where searches take 10 seconds, and the three-click rule is a minimum threshold.

    • Web design: definitely not 2013-proof, it looks dated, clumsy and unintuitive (granted, LodeStone v2 is a bit better). Still, how many different, parallel, pointless ways to manage our user accounts and subscriptions/codes? From PlayOnline to the MogStation passing by SE accounts, it's always been a disorganised mess. One wonders if they don't actually make things obfuscated on purpose, because it would be hard to make it any less intuitive. Even this forum… clicking on "Settings" to see subscribed threads? Really?! haha. GW2's forums are an artistic masterpiece compared to this.

    • Customer support: that's probably the worse, bouncing you from point A to point B to point C, back to point A, hours later nothing is done and you're none the wiser… If one thing, that's where they should really copy Blizzard, who set the golden standard of this industry some 10 years ago…

    • Even the way CM's explain things to us… their western teams are admittedly better when they speak for themselves, but when it's a translation from the Japanese CM/devs… oh dear. It's convoluted, rarely to the point, it just never seems "easy" for them to simply expose a problem, let alone its solution. Yoshi-P's much better, I like how the man speaks —always humble and to the point. But that's by no means representative of SE's communication in general —that's one my fields of expertise, and clearly by all business standards, they're just bad at it.

    An anecdote: I'm quite confident they don't do it anymore, but until a few years ago, the typical SE way of making FF was to put several teams on the same task, then compare the results and select the best one. Yes, ditching hundreds of man-hours, on a regular basis. How unproductive was that? How frustrating could it have been for their employees? :/

    On topic, I think looking at their games coding must really be frightening. I'd wager their netcode is extensive, over-complex, over-bloated, full of unnecessary checks, overly centralised… At least that's how it feels.

    Rube Goldberg machine-makers, I'm telling ya!
    (8)
    Last edited by Alcyon_Densetsu; 11-15-2013 at 07:13 PM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  3. #3
    Player
    Goreth's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Goreth Cervantes
    World
    Exodus
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Alcyon_Densetsu View Post
    that's where they should really copy Blizzard, who set the golden standard of this industry some 10 years ago…
    I hear the hiss of torches and clang of pitchforks in the distance...
    (1)

  4. #4
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Goreth View Post
    I hear the hiss of torches and clang of pitchforks in the distance...
    They already copied a lot from other games, should have copied this instead if you ask me.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #5
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Goreth View Post
    Quote Originally Posted by Alcyon_Densetsu View Post
    If one thing, [Customer Support Quality] is where [SE] should really copy Blizzard, who set the golden standard of this industry some 10 years ago…
    I hear the hiss of torches and clang of pitchforks in the distance...
    I know

    But on everything customer support related, that's a fact no one denies in the gaming industry, neither insiders nor customers.

    Actually, that's a reason people often cite when they say why they stuck with WoW for so long, or came back so often.

    It does matter, how you treat your paying customers when they have issues does matter. That's probably why we also attribute to Blizzard the very notion of "MMORPG's as a service": to everyone's benefit —theirs and their customers'— they raised the quality bar much higher than any other company out there.

    SE, on the other hand…

    I know Yoshi-P cited this notion of service, hinting that he probably gets it, somehow; even if, evidently, this company is still awfully clueless about it regarding CS.
    (8)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”