Right, and I really wasn't arguing that that bit wasn't working as intended. But that bit isn't really what this thread is highlighting at all.What according to SE is working as intended, is animation delay. For example when you cast a cure and effect happens not after cast bar fills up, but when the animation has finished playing, that kind of stuff is here to stay, unless SE changes their mind. Same goes for all skills, interrupts, stuns, silences etc. Even a potion takes effect after animation, so it is possible to get into situation, where you successfully use a potion and it is consumed (disappears from your inventory), but you get hit just before the animation ends - and you die, because the potion effect did not apply due to "drinking" animation still playing.
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