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  1. #11
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sunarie View Post
    The person Borfin (whom you responded to) said that response was that the delay stuff was here to stay, and to deal with it... the part I quoted certainly doesn't sound like that. Additionally, I would not think that addressing the issue publicly post launch when it's apparent the issue is still an issue.. would be "readdressing the same question over and again every time someone new asks it." It hasn't been addressed a single time since that update to .3 second intervals was suppose to "fix" it.
    What according to SE is working as intended, is animation delay. For example when you cast a cure and effect happens not after cast bar fills up, but when the animation has finished playing, that kind of stuff is here to stay, unless SE changes their mind. Same goes for all skills, interrupts, stuns, silences etc. Even a potion takes effect after animation, so it is possible to get into situation, where you successfully use a potion and it is consumed (disappears from your inventory), but you get hit just before the animation ends - and you die, because the potion effect did not apply due to "drinking" animation still playing.
    (2)
    Last edited by complexxL9; 11-13-2013 at 08:30 AM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use