Quote Originally Posted by Sunarie View Post
I think the problem is more that the server location trumps the client (assuming the server has the client info). From my understanding, increasing the check interval is just going to cause more lag to SE's servers..and it wouldn't really fix the underlying issue, those with any sort of latency would still get hit by things they were out of. People have been able to play various other MMOs with less than optimal latency, and been able to dodge things. That issue is specific to SE, so something went wrong on a coding level regarding how the client and server communicate with regards to how whether you made it out of an AOE or not is calculated. Updating the interval (which they already did going from beta to release) is simply bandaiding the issue.

Same with increasing a cast bar timer. Though with the additional problem of making the content easier for those not experiencing the problem. I don't actually want that.

I agree completely the 0.3 is not the issue as it works however from what I'm seeing is that the server is not pushing out data correctly there could be a multitudes of factors to consider e.g. is the server just hiccuping(if this was it then everyone in the instance would well get hit) I'm more inclined to believe that how they are pushing data out has an underlying issue, there's just too many factors to involve with very little information as we don't work on there servers. Infact I believe they know what is the problem (if there is one!!) and are working on smoothing it out, more transparency from them would be great.