Results 1 to 10 of 586

Hybrid View

  1. #1
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TheRac25 View Post
    the server does know where your charactor is or we would see dead bodies sliding around like the 1.0 days, so there is a more serious issue with race conditions and unsynched threads on the server
    Race condition implies the winner is not certain. There's no such issue here. The server ALWAYS wins no matter what it looks like to you. The problem is that the winner (the server) is operating from an environment that the player is basically not able to see on time.
    (3)

  2. #2
    Player
    Mandze's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Mandze Evensent
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I don't have anything to add, but I wanted to thank the OP for posting those videos, as that is *exactly* what I am seeing on my screen when I try to dodge out of the red areas. I've spent the last month thinking I must just be terrible at this game because I can't dodge things, and it has really been bothering me-- it is kind of a relief to know I'm not alone.
    (3)

  3. #3
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Mandze View Post
    I don't have anything to add, but I wanted to thank the OP for posting those videos, as that is *exactly* what I am seeing on my screen when I try to dodge out of the red areas. I've spent the last month thinking I must just be terrible at this game because I can't dodge things, and it has really been bothering me-- it is kind of a relief to know I'm not alone.
    Definitely not alone at all, which is all the more reason to keep the thread bumped up

    Out of everyone in my FC, I'm the only one that comes to the forums at all. Most don't care about the game enough to spend any extra time trying to get the issue fixed or reporting it. They basically stick to going "I know you guys don't wanna hear this, but I was totally out of that".. and then others sighing and going "I know".. and that's that, they'll quit the game before taking the extra time to report an issue. So I'm kinda representing all of them as well, and I know a few others are in the same boat (representing entire groups that flat out don't do game forums).
    (6)

  4. #4
    Player
    zaineal's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Zaein Nathunal
    World
    Ultros
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Astarica View Post
    Race condition implies the winner is not certain. There's no such issue here. The server ALWAYS wins no matter what it looks like to you. The problem is that the winner (the server) is operating from an environment that the player is basically not able to see on time.
    Which means the 0.3 is not a bug it is working as intended. They just need to up the accuracy.
    (0)

  5. #5
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Astarica View Post
    Race condition implies the winner is not certain. There's no such issue here. The server ALWAYS wins no matter what it looks like to you. The problem is that the winner (the server) is operating from an environment that the player is basically not able to see on time.
    healing yourself for more than the next hit, then getting confirmation of it and still dieing is proof of a race condition
    it is race conditions cause by unsynched threads of execution on the server
    moving out of an aoe and having a chance of still being hit by it when the server knows exactly where you are is by definition a race condition
    (4)
    Last edited by TheRac25; 11-10-2013 at 06:01 PM.