Quote Originally Posted by Sunarie View Post
Lag is a bit of a different animal than how the client deals with positional updates. SE literally cannot fix lag that is a result of the ISP or the player. So I can see why the thread was resolved the way it was. I see no mention of getting hit by AOEs after a person is out, which doesn't so much have to do with lag as it has to do with how the client is communicating (or not communicating) with the server.
The point wasn't to point out the similarity in threads. The point was to point out that the moderator basically said, "I have seen no one else complaining about lag, therefore it must no longer exist." And ANYONE who takes a minute to click the "Today's Posts" link at the forum top will see about 5 threads per day with that exact subject matter.

The point was to show that SE is just blatantly ignoring any issue regarding server performance.