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  1. #1
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Knosis View Post
    So who else canceled their sub renewal? ^^
    I didn't cancel my sub, but i think i'm paid up till January 6th. I'm pretty sure i'll be moving on to something else after that. But i might come back when this is released on ps4. Right now i can't do much on the ps3 with all the issues this game has on the console. Fates are so crowded during prime time that enemies don't even spawn in for me, only other random players and their chocobos. Big issues like this should have been addressed already. SE is just way too slow to fix anything on the game that matters. The same reason DCUO failed, too many problems and too slow on fixes. And i won't even start with this lag/delay they have. Also, why do i need to wait like 2-3 seconds after doing an action to hit an instant ability? Doesn't that defeat the purpose of it being instant?
    (1)

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by DeceptionsWrath View Post
    Also, why do i need to wait like 2-3 seconds after doing an action to hit an instant ability? Doesn't that defeat the purpose of it being instant?
    I know as far as that is concerned, SE has come out and said it was intentional and working as intended. I believe it had to do with the skill animation. I am with you though. If they're gonna make the animation go off prior to the effect of the ability applying, then they need to adjust the cast time to reflect that. I have had times where my Rage of Halone ability will actually interupt after starting with two slashes because I was running between targets to rotate combos on when things wouldn't group nice.
    (2)

  3. #3
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Sunarie View Post
    I know as far as that is concerned, SE has come out and said it was intentional and working as intended. I believe it had to do with the skill animation. I am with you though. If they're gonna make the animation go off prior to the effect of the ability applying, then they need to adjust the cast time to reflect that. I have had times where my Rage of Halone ability will actually interupt after starting with two slashes because I was running between targets to rotate combos on when things wouldn't group nice.
    The delay is just such a pain on BLM. Trying to change between astral fire and astral ice with that ability(forgot the name) during fates can be a real pain. Especially when you add the lag in there with that delay. Which means i'm spamming that ability for like 5+ seconds to get it off lol.
    (1)

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by DeceptionsWrath View Post
    The delay is just such a pain on BLM. Trying to change between astral fire and astral ice with that ability(forgot the name) during fates can be a real pain. Especially when you add the lag in there with that delay. Which means i'm spamming that ability for like 5+ seconds to get it off lol.
    Yeah, I had to majorly adjust when I decided to use my no damage ability (Hallowed Ground) because it takes almost full second for the effect to actually apply. So it's gone from a "emergency" skill to, "well it looks like I might be in an emergency soon" skill.
    (3)