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  1. #1
    Player
    azethoth's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    80
    Character
    Zemus Asara
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by APilgrim View Post
    Actually I just mentioned teleporting bots as demonstrable evidence of how the client server relationship works in this game. But it's completely possible with the way this game is set up for the client to be telling the server when/where/what is going on - as opposed to what you stated that the "client has no ability whatsoever to force anything to happen on the server". The server in this game listens to the client in regards to character position apparently (and not the other way around as you made it sound). Maybe I just misunderstood your other post.
    My understanding of this hack is that they are modifying the packets to give the server incorrect information. People have decrypted the packets and are injecting them with false positioning data thus teleporting. Its basically a man in the middle attack.Modifying the packets before they leave your machine on the way to the server and modifying them before they are received by the client. Its how they were able to add any item in the games database to their inventory by buying hi potions.
    (1)

  2. #2
    Player
    APilgrim's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Noldor Avari
    World
    Midgardsormr
    Main Class
    Fisher Lv 50
    Quote Originally Posted by azethoth View Post
    My understanding of this hack is that they are modifying the packets to give the server incorrect information. People have decrypted the packets and are injecting them with false positioning data thus teleporting. Its basically a man in the middle attack.Modifying the packets before they leave your machine on the way to the server and modifying them before they are received by the client. Its how they were able to add any item in the games database to their inventory by buying hi potions.
    Either editing outbound packets - or simply editing memory since that's probably easier than decrypting packets. Either way it works because the server accepts what it thinks the client is telling it.
    (1)