Page 19 of 59 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast
Results 181 to 190 of 583
  1. #181
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I'm not sure where people even get the idea that you can force the client to update your position, as the ability to do this would completely negate the design of the game itself (check every 0.3s). If there was actually the ability to do this, this problem can be solved immediately by forcing the client to update whenever any AE is finished casting. It's more like if you have the time to actually jump, or cast, or spin around in a circle or any other thing after you cleared an AE you obviously cleared the AE with a rather comfortable margin so even with the lag, you'd still comfortably beat the AE. Given the client doesn't even get to interrupt a spell you cast while moving even though it's literally impossible to cast a spell while moving in this game, it's pretty safe to assume your client has no ability whatsoever to force anything to happen on the server.
    (3)

  2. #182
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Here's a super easy way to see the lag in this game is persistent. Take a spell that takes more than 1s to cast, and just put auto run on and keep on try to cast that spell while running and see how far the spell casts. I picked Foe's Requiem (3.00s), and I range between 1.80s to 2.40s left before it is interrupted. That means it takes 0.6-1.2s before my client realizes that I cannot cast a spell while running continously. That's how far behind your client is compared to what actually happens on the server. There's no skill involved in this particular action, since I'm just running in a straight line and seeing when the spell stops. There is certainly no in game mechanics that'd allow you to cast a spell while running. I tried jumping and mashing random other buttons and they've no discernible effect on the time before the spell gets interrupted.
    (4)

  3. #183
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by FinagleABagel View Post
    Simple because A does not equal B logically does not mean that A is somehow less than B. Your oversimplifications simply reinforce your total ignorance on the subject. Feel free to voice an opinion, but don't attack when you know far less than me, or in particular, SE.

    Like I said before, you can't just compare games without full knowledge of the backend systems. None of us have that. Your suggestions are utterly out of the realm of reality because they ignore what we already know. It's not SE's job to explain every little piece of their process. They very well may be alright with losing a smallish minority of players (face it, people with this problem *ARE* a minority).
    Yea keep telling yourself that, you are like one of those people from 1.0 that didn't think there was an issue until SE came out and said they were remaking the game.

    There is no problem here guys... nothing to see here.

    As for me being ignorant whatever, I didn't come here to start a name calling session, how about you grow up and have an intellectual conversation instead, without resorting to name calling.

    Good day to you !

    Quote Originally Posted by Astarica View Post
    I'm not sure where people even get the idea that you can force the client to update your position, as the ability to do this would completely negate the design of the game itself (check every 0.3s). If there was actually the ability to do this, this problem can be solved immediately by forcing the client to update whenever any AE is finished casting. It's more like if you have the time to actually jump, or cast, or spin around in a circle or any other thing after you cleared an AE you obviously cleared the AE with a rather comfortable margin so even with the lag, you'd still comfortably beat the AE. Given the client doesn't even get to interrupt a spell you cast while moving even though it's literally impossible to cast a spell while moving in this game, it's pretty safe to assume your client has no ability whatsoever to force anything to happen on the server.
    Well according to the devs by pressing H to face target or by casting a spell it will update your position on the server, so there is indeed ways the client can update your position to the server, I assume jumping is one of those skills which updates your position also.

    As for the highlighted part, the client is "supposed" to interrupt your casting but because of the 300ms positional checks and latency issues it rarely does.

    For example start a cast then half way through move and you will slide across the floor and execute the spell, this isn't supposed to happen this way it just does because the client can't update the server fast enough.
    (1)
    Last edited by Jinko; 10-30-2013 at 07:23 AM.

  4. #184
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jinko View Post
    Yea keep telling yourself that, you are like one of those people from 1.0 that didn't think there was an issue until SE came out and said they were remaking the game.

    There is no problem here guys... nothing to see here.

    As for me being ignorant whatever, I didn't come here to start a name calling session, how about you grow up and have an intellectual conversation instead, without resorting to name calling.

    Good day to you !
    Where exactly did I say there was no problem? I listed three distinct problems and wrote off yours, because it deserves to be written off.

    You've already proven that you have no interest in actual dialogue, you just need an avenue to vent frustration. That's fine, but don't confuse it with actually knowing anything about the problem or doing any sort of positive conversation to help fix it.

    Well according to the devs by pressing H to face target or by casting a spell it will update your position on the server, so there is indeed ways the client can update your position to the server, I assume jumping is one of those skills which updates your position also.

    As for the highlighted part, the client is "supposed" to interrupt your casting but because of the 300ms and latency issues it rarely does.
    Source?
    (0)
    Last edited by FinagleABagel; 10-30-2013 at 07:20 AM.

  5. #185
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jinko View Post
    Well according to the devs by pressing H to face target or by casting a spell it will update your position on the server, so there is indeed ways the client can update your position to the server.
    If they said that it is absolutely wrong. Here's a simple test:

    1. Turn auto-run on
    2. Cast something with >1s casting time (say, Foe's Requieum)
    3. Cast something else as soon as you cast the first spell (say, Swiftsong)
    4. You'll see a message saying 'can't do that while casting' but your spell will not be interrupted, despite the fact you're attempting a 100% illegal action (casting while moving).

    If you were actually able to force an update of your position, then the result of your impossible action (casting while moving) should also come in. It clearly does not.
    (1)

  6. #186
    Player
    APilgrim's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Noldor Avari
    World
    Midgardsormr
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Astarica View Post
    ... it's pretty safe to assume your client has no ability whatsoever to force anything to happen on the server.
    If that were completely and totally true, there wouldn't be mining/botany/farming bots teleporting around instantly. Seems the client has a lot of say in some things like character position/moving. Although, the hard-limit for the client to tell the server where the character is, is probably limited to once every .3 seconds at most like you were saying because that's as much as the server is set to care about.
    (0)

  7. #187
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by FinagleABagel View Post
    Where exactly did I say there was no problem? I listed three distinct problems and wrote off yours, because it deserves to be written off.

    You've already proven that you have no interest in actual dialogue, you just need an avenue to vent frustration. That's fine, but don't confuse it with actually knowing anything about the problem or doing any sort of positive conversation to help fix it.



    Source?
    You want a source you go look for it, you can write off whoever you like and pretend to know it all, but at the end of the day you are the one who looks silly.

    You can sit there and believe the nonsense SE tell you when they talk about server limitations and yes I will agree with you that nobody knows the ins and outs of their server infrastructure but as I say if other MMO's have minimal issues like these then the fault clearly lies with SE and the netcode.

    You can defend them all you like but I don't' think that does anyone any good and it certainly won't get these issues resolved.
    (1)

  8. #188
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    I can actually cast heals and run at the same time lol!
    (0)

  9. #189
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by APilgrim View Post
    If that were completely and totally true, there wouldn't be mining/botany/farming bots teleporting around instantly. Seems the client has a lot of say in some things like character position/moving. Although, the hard-limit for the client to tell the server where the character is, is probably limited to once every .3 seconds at most like you were saying because that's as much as the server is set to care about.
    Teleport is impossible to stop preemptively in any modern MMORPG because it's not tractable for the server to verify every movement/position is valid. But unless you're planning on using a teleport hack to get out of AEs (which will absolutely work if you got the right coordinates programmed ahead of time), that's not exactly useful.
    (0)

  10. #190
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Astarica View Post
    If they said that it is absolutely wrong. Here's a simple test:

    1. Turn auto-run on
    2. Cast something with >1s casting time (say, Foe's Requieum)
    3. Cast something else as soon as you cast the first spell (say, Swiftsong)
    4. You'll see a message saying 'can't do that while casting' but your spell will not be interrupted, despite the fact you're attempting a 100% illegal action (casting while moving).

    If you were actually able to force an update of your position, then the result of your impossible action (casting while moving) should also come in. It clearly does not.
    You can't cast whilst running no, because you are running before you cast the spell, the server already knows its an illegal action.

    The latency and 300ms works both ways.

    If you are running the server needs a position check to say player has stopped moving, that is why sometimes when you run forward and stop and then cast a spell the server gives you an error message, even though you have stopped moving on your screen you didn't on the server.

    The opposite reaction is when you are standing still cast a spell and move half way through casting and slide across the floor and perform the action, because even though you still had time on your screen the server had already performed the action.
    (1)

Page 19 of 59 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast