Thats ridiculous, so you would take away the actually issue and then make a fake one to take its place, glad you aren't making this game i guess.
The issue is lag, not the position check. That's where you are confused. I wouldn't make the game easier for people with normal connections to my server.
Somewhat moot point, we have plenty of evidence pointing to the servers being incapable of handling a flat 33% increase in query loads for positioning.
I do not think that's true, considering you can still do a slide cast while in a jump animation.
Last edited by FinagleABagel; 10-30-2013 at 03:58 AM.
Jump is an instant action with no cool down, that you can spam as often as animation allows...it also forces a position check. So, run out of AoE, and jump, position check, hey presto... Server sees you out of AoE.
^^^^^
QFT
Regarding jumping outside the AoE....
That's possible, I haven't done any testing myself, and haven't seen a definitive post either way from the devs, but it's something I hear a lot from players with 100s more hours in FFXIV than I have.
Last edited by Kosmos992k; 10-30-2013 at 04:17 AM.
I don't understand why they don't have a Western NA server location and a European server location. Living on the west coast I probably have as high a ping as those in Europe.
Hrm....so if they _know_ there is a delay...why not just add .1-.5 extra seconds on the cast time?
Signed.
This happens very often to me (getting hit by AOE's when I'm well out of the zone). I got hit by a Landslide on Titan that pushed me in the direction I was moving (and thus off the platform) and not the direction the landslide was going.
It happens in other places as well but Titan is the most unforgiving. If a Weight spawns under me, as soon as I see it, I know I'm probably dead because I don't even have time to turn to find the best way out. A little more time would be so helpful.
I think you mean the issue is latency ... lag and latency are two different things.The issue is lag, not the position check. That's where you are confused. I wouldn't make the game easier for people with normal connections to my server.
Somewhat moot point, we have plenty of evidence pointing to the servers being incapable of handling a flat 33% increase in query loads for positioning.
I do not think that's true, considering you can still do a slide cast while in a jump animation.
300ms of wait time after clearing an AoE is actually quite a lot and is why people are being hit when they appear out of them, yes latency is exacerbating the issue so IMO they both need fixing, chances of EU getting real servers is minimal at best.
Of course as someone said previously the fact that animations and cast bars don't match up nor do AoE circle visual cues, so the whole system is broken on multiple levels.
It's not just one thing that is causing this issue, everyone can tell a different story.
Kosmos mentioned that you can jump (or cast) when leaving a circle to force a server check, which is very true, but why can't they program the client to force a server check when you leave an AoE circle ? (this still wouldn't solve latency or lag issues though)
Last edited by Jinko; 10-30-2013 at 05:23 AM.
No. I meant lag because it's a broader concept. There are several issues at work:
1) Latency - People see the skill activate late and then are unable to get out of the AoE fast enough.
2) Jitter - People see the skill activate in near real time, but have an inconsistent connection).
3) FPS - There is an ongoing issue that causes a sudden drop in control responsiveness and FPS. Fixed by computer restart.
None of this has anything to do with the 300ms position check. I do not support changes to the timing of skills, because this isn't a universal problem. It would change how combat is intended to flow for the majority of players and would make the semi-active dodging system almost pointless.
Having the server instant recognize when you leave an AoE would be infinitely worse than a 200ms position check, which is already likely to be impossible to implement due to server stress.
Again I will say it, if games like WoW can manage these kinds of server checks with millions of players, why can't FFXIV ?
The game is newer the servers "should be newer", but I guess that doesn't matter when the netcode is terrible.
It's only impossible because SE are incompetent.
Last edited by Jinko; 10-30-2013 at 05:29 AM.
Simple because A does not equal B logically does not mean that A is somehow less than B. Your oversimplifications simply reinforce your total ignorance on the subject. Feel free to voice an opinion, but don't attack when you know far less than me, or in particular, SE.
Like I said before, you can't just compare games without full knowledge of the backend systems. None of us have that. Your suggestions are utterly out of the realm of reality because they ignore what we already know. It's not SE's job to explain every little piece of their process. They very well may be alright with losing a smallish minority of players (face it, people with this problem *ARE* a minority).
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