Results 1 to 10 of 586

Hybrid View

  1. #1
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    General question:

    We know that the server checks position every 300ms. We know that the devs test content in a clean environment, but in theory, they are still subject to the 300ms check bottleneck. I think it's fair to assume that the dodge timing takes this into account.

    If they reduce it to 200ms, does it not stand to reason that the dodge time frame gets adjusted accordingly? I doubt the devs will make the game categorically easier.

    As best I can tell, laggers are simply laggers. The positional check isn't the primary issue. I live relatively close to the servers, so I have a pretty disgustingly awesome ping. I know that the EU datacenter is in Canada, which seems odd. I feel for the AU players, but long server distance is not particularly unusual for small player communities.

    Also, I remember the devs talking about how an inventory auto sort could cause severe server stress. Yet, you all think that a 33% faster position check wouldn't?
    (0)

  2. #2
    Player
    Dropeti's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Drop Malachi
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Yes please, pay attention to this issue SE.

    I'm seriously sick and tired of seeing people tell me the game has no such problem and that is is my fault whenever that ADS laser cannon hit me without even giving me a chance of avoiding it (being out of the line way before it finished casting).

    I have 170ms ping and a 35mb download, 20mb upload internet speeds which runs flawlessly, so even though I'd like to blame it on my latency I know that is not the issue here.
    (8)

  3. #3
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    It's pretty sad that this has been on the front page since it was made and still not a word on it. But they reply to us for bigger butts. I guess i'll just take the silence as a "No we're not fixing it" and move on. Well SE, enjoy that 45$ i gave you because you'll not see another penny from me.
    (7)

  4. #4
    Player
    CruciasNZ's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Crucias Soulrender
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by FinagleABagel View Post
    As best I can tell, laggers are simply laggers. The positional check isn't the primary issue. I live relatively close to the servers, so I have a pretty disgustingly awesome ping. I know that the EU datacenter is in Canada, which seems odd. I feel for the AU players, but long server distance is not particularly unusual for small player communities.
    You're forgetting that we can all play other games and dodge mechanics without issue, and that other games had this same issue at launch (SW:ToR and WoW being largest examples) and their developers isolated and fixed the problem. AU and NZ players are always going to have some latency, which will mostly affect PVP, but what we have in this game is excessive.

    Hell I can play Battlefield 3 on a server in the UK from my NZ connection and not have more than the odd lag spike now and then. That's the complete opposite side of the world from here and is technically more playable than FFXIV (because there are no game crushing issues stemming from my geographical position).
    (6)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by FinagleABagel View Post
    Also, I remember the devs talking about how an inventory auto sort could cause severe server stress. Yet, you all think that a 33% faster position check wouldn't?
    Then as a developer you would think "we can compromise here, and only put increased server checks in high tier fights" , ya know like Primals and coil.

    If other MMO's can pull off moving from a circle AoE at the last moment and not getting hit with no server issues, why can't FFXIV especially seeing as its a newer game than most.
    (4)
    Last edited by Jinko; 10-30-2013 at 03:42 AM.

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by FinagleABagel View Post
    If they reduce it to 200ms, does it not stand to reason that the dodge time frame gets adjusted accordingly? I doubt the devs will make the game categorically easier. *snip*
    The issue isn't just about the positional check. That's what they reduced before to try and bandage the issue, so that's what I cited here. The issue is a very large portion of the player base (judging from the Titan strat of having to move -before- skills are cast), are being hit by aoe's if they aren't out by the time the cast bar reaches 85% to 90%. I don't necessarily know that the positional check causes that exact problem.. and I don't know enough about netcode and programming to know how to fix it.

    I do know that anyone has yet to show me another MMO with this issue, and latency isn't a problem new to FFXIV, which means other games, even F2P ones, are doing something that SE should be doing. I've seen rubberbanding (I've personal had this happen years ago when my internet had hiccup nights because I couldn't afford something better).. that's not what this is. There are videos on the main post to show the problem.

    People have also mentioned similar threads in forums in other languages (like one in the Japan forums or French forums).. so it's not just happening here. If you're fine with it not being fixed, then you're fine with a bug that majorly contributed to killing off the 1.0 release of this game. I'd like the game to remain afloat, I rather like it otherwise. I do find raiding can be frustrating sometimes though, because I dislike being hit by things I was out of, and it feels like a crap shoot for which nights will be okay and which won't.
    (7)