SE really needs to fix this. The impact from the lag causes a lot of social issues in this type of game. When you are making a party for an end game boss, you want to get the win, so do you invite the player who cannot avoid the AOEs at all versus the other player who can?

The difficulty of the fight should be based on paying attention and doing the right thing at the right time, IE the mechanics of the fight, not the quality of a 0.3 position check with horribly located Canadian data center.

Do a search for internet backbone maps and you will see that depending where you live, you could have 300ms delay for just the router hops to their data center. When your ability to beat Titan or Coil is based on whether router456 is online, it is a bad design.