Funfact: Every not tripple-A-i-have-an-infinite-amount-of-money-to-rebuild-a-game-from-scratch F2P game is able to deliver a fluint gameplay experience. Guess what? These people didn't deliver this. TWICE.
Funfact: Every not tripple-A-i-have-an-infinite-amount-of-money-to-rebuild-a-game-from-scratch F2P game is able to deliver a fluint gameplay experience. Guess what? These people didn't deliver this. TWICE.

I imagine the design of this game is due to fear of hacking. It's always easier to hack your client than the server. However, hacking hasn't rendered every other MMORPG where client does most of the heavy lifting unplayable, so one should not be this paranoid. From what I understand, while hacking your client isn't terribly difficult, it's virtually impossible to not leave a trail behind. You can buy a book that tells you how to hack WoW but you'll almost certainly get banned in a matter of minutes because of WoW Warden. Even less intrusive game needs at most hours before they noticed you're doing something really weird with your client if you're doing anything beyond just teleporting.
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