Quote Originally Posted by Spielman View Post
That would simply band-aid the underlying root cause, which is that there is a built-in latency to every positional calculation in the game because of the way they have architected it. While I think SE would be reluctant to rearchitect how positioning is synced, it is really the only right way to handle it. Have the client only pass keystrokes, let the server figure out where you are. That same server also knows when the AOE will finish, so there should be zero lag between the two. This should also prevent the mass teleporting going on, as bots couldn't inject a new position into the position info being sent.
Band aid is better than just bleeding to death, though. Adding another 0.3s to all troublesome abilities would at least make this game appear to be like any other MMORPG in terms of consistency.