They do have to do something about the positioning check. Theoretically, a check of 0.3s would mean if you have a latency under 300ms it wouldn't matter BUT it's latency _per packet_ and I doubt it involves only one packet to check if player is out of AoE. It would require at least 2 - one to send char position and one for the server to answer whether the user is out of AoE or not and/or send the damage. So that means that with my ~160ms ping my client can sync the position with a delay of 0.31s

Which left me wondering why I sometimes still get hit despite being out of it over 1-2 seconds already. Just for giggles, I decided to set all setting to low... and as absurd as it sounds, it looks like AoE markers are delayed if your client happens to dip under 30 fps in an encounter. I am still getting hit by AoE when I'm out of it on my screen (but frustratingly, not on my teammates'), so SOME kind of latency problem is still there. I don't know if it's the server-side position check delay or something else, but it's really annoying, especially on encounters where not dodging will retire you from the rest of the battle.

Quote Originally Posted by Sunarie View Post
I mean, the butt shape thread got an official answer... I do also see them responding to a good deal of stuff in the forums, although it does seem selective.
Butt shape is srs bsns. Who cares about latency if you can stare at that nicely shaped 3D catgirl-butt? :P