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  1. #61
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soukyuu View Post
    I don't think throwing spite around will make the more motivated to reply.
    yes a couple of months mentioning it in many threads as well as a few hundred pages of asking sure got an answer faster.
    (6)

  2. #62
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by CatofNineTails View Post
    yes a couple of months mentioning it in many threads as well as a few hundred pages of asking sure got an answer faster.
    So let's just call devs names and get the thread closed! Gotcha.
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #63
    Player
    MrHeat's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Mr Heat
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Replying for support. I also have this issue.
    (2)

  4. #64
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soukyuu View Post
    So let's just call devs names and get the thread closed! Gotcha.
    you mean the ostrich post? not exactly calling the devs names and its more directed at the reps who have stubbornly evaded this subject for so long.

    Quote Originally Posted by Soukyuu View Post
    I don't think the reps are evading the topic. They simply have nothing to report back since they're not the devs. Some threads get a response after some months if at all.
    this issue has been being evaded for months now because they either can't fix it and wont admit it because of how many payers will jump ship the moment they do o they chose not to fix it because the delay may be set up to accommodate the cross platform system they have which would mean telling the players "its functioning as intended" which would result in just as many player jumping ship. the only action that retains the maximum amount of players is fixing the problem. or not saying anything and dragging it out like they have been is a way to slow the amount of people quitting the game over the issue amounting to additional revenue even if only for a short time it amounts to a fairly substantial sum.
    (7)
    Last edited by CatofNineTails; 10-27-2013 at 08:54 AM.

  5. #65
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Sunarie View Post
    If it's latency related, is it really SE's job to fix it?
    changing the pos update interval from 500 to 300ms is in itself a tacit admission of a problem
    but the real problem is its baked into the system, they can make tweaks here and there but only a complete redesign by someone that has half a clue about preformance engineering could totaly fix it
    (2)
    Last edited by TheRac25; 10-27-2013 at 08:38 AM.

  6. #66
    Player
    Ryger7's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Ryger Gordalsyn
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Soukyuu View Post
    So let's just call devs names and get the thread closed! Gotcha.
    It was a harmless joke and hardly something that would result in the whole thread getting locked. Think befor you post.
    (2)

  7. #67
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by CatofNineTails View Post
    you mean the ostrich post? not exactly calling the devs names and its more directed at the reps who have stubbornly evaded this subject for so long.
    I don't think the reps are evading the topic. They simply have nothing to report back since they're not the devs. Some threads get a response after some months if at all.

    Quote Originally Posted by Ryger7 View Post
    Think befor you post.
    Yes, sir! I'm sorry, sir!
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #68
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Please don't bicker guys/gals. Don't want the thread actually closed because people started carrying on arguments. It should also be said that I'm not expecting an immediate response, especially not on the weekends. However, the more replies we get, and the more likes the thread gets would increase our chances of getting something (theoretically).

    Quote Originally Posted by Althea View Post
    So I talked to a buddy of mine who is a game developer. Apparently, with MMOs the polling rate between client and server can't necessarily go much faster than 0.3 seconds.

    Modern games with good network code actually use timestamps and even employ some predictional methods to figure out if it was actually possible for you to get out of an AOE. I'll explain:

    Current FFXIV Netcode
    An AOE pops up under your feet. So you run out of it. Your client sends your position to the server a couple times while you're in it, but ultimately you can't get in another positional check in time before the AOE actually hits. This is what's causing people to take damage even though they got out of it. I'll show this with an image.


    Here you can see each positional update (in blue). In this case, the size of the circle is the length of time you have to get out of it (0.7 seconds). Well, if you manage to get in two positional updates, you're going to get hit by it because the 3rd positional check is going to be AFTER the AOE hits.

    So how do you get around this?
    You attach a time stamp to each positional check, so the server can negate latency, and it has much more information for it to make some predictions. You also will need to send some extra events to the server.

    So, for example, if I send a time stamp to the server along with my position twice like in the picture above, then send a special update to the server saying "on my screen I JUST got out of it, and here's the time stamp" the server can check each timestamp and say "okay .. they moved at a speed that is indeed possible (they're not botting or hacking), it was a constant speed, then it looks like everything checks out. You have successfully avoided it! And you take no damage.

    TL;DR
    The client needs to send time stamps with it's position updates so that the client can make predictions on whether or not you actually could have avoided an AOE.
    Thanks for that explanation. I'm not in the know as far as game development actually goes, so all I see from my end is the issue and that I haven't ever had the issue before in my 10+ years of MMO gaming, even with less then optimal internet. I don't know how easy or difficult it is to deal with time stamps and all that to fix the issue, I mainly would just like to know whether it's something they're even looking at. I know they use to see it as an issue, because they lowered it from .5 to .3 seconds, however I don't know if that was their fix and it's done, or if they're continuing to follow it.

    I would wager most people fall into the low-latency category, where you need to be out by 85-90%.. which is why knowing Titan's rotation and anticipating casts/pre-moving is such a popular and working strat for the fight (I'm unaware of people that have completed it without using that strat at least).
    (3)

  9. #69
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sunarie View Post
    I would wager most people fall into the low-latency category, where you need to be out by 85-90%.. which is why knowing Titan's rotation and anticipating casts/pre-moving is such a popular and working strat for the fight (I'm unaware of people that have completed it without using that strat at least).
    Exactly correct. The chart I threw together doesn't even take latency into account. Each of those positions that get sent to the server will be where you were 100-200 milliseconds ago, furthering the problem.

    Using time stamps would require a pretty good deal of effort on SE's part; but it's kind of a necessary evil here. Honestly, I turned off my auto renewal. While I like this game and feel like it has a lot of potential, things like this and more quality of life things just aren't there to keep me going. Holding out until 2.1 currently.
    (4)

  10. #70
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Probably get no response because Yoshi has known about this ever since Ifrit was implemented and now they say its fine and working as intended. Just shoddy netcode, I wish they would hire someone who can do a good job and get this fixed -.- but I doubt we'll ever see that happening.
    (5)

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