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  1. #571
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by frostmagemari View Post
    Just how poor are their servers?
    You're underestimating how easy it is for inefficient code to slow down the fastest systems. They obviously made some bad decision in their paranoia of client hacks, putting a lot more of load on the servers than other games do. It is already much better than in 1.0 where even a press on the "buy" button was executed by the server, not by the client. The whole UI only had graphics client side, it was almost as if you were streaming the game and not playing it on your PC... except that your PC had to render all the stuff.
    (3)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #572
    Player
    Aaron_T's Avatar
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    Oct 2013
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    Wooster, OH
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    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    But that would cost "millions" of dollars to fix!
    I would suggest just updating the PROGRAMMING to ADJUST for the .3
    but the development team is currently split into little itty pieces focusing on
    different projects instead of one thing at a time!

    There's your answer.
    (0)

  3. #573
    Player
    Astarica's Avatar
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    Oct 2013
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    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    It's probably computational intractable for the server to do a significant part of the work, especially given it has to work harder than the client as the server operates with inaccurate information so it has to think harder to compensate for this shortcoming. This is why virtually every MMORPG has client doing most of the work. There's nothing inherently wrong or cheap about requesting an update from your client every 0.3s. I remember way back in vanilla WoW, there was the positive/negative polarity effects in Naxxmas the server used to check the status frequently and it simply overloaded the server, so they had to reduce the frequency the polarity buffs are checked because otherwise the server can't even handle all the information on time. Keep in mind despite MMORPG's seeming complexity, at its core the server is just rolling a bunch of RNGs against a formula plus some scripts, so the servers aren't exactly this mega powerful machine everyone assumes it is.
    (3)

  4. #574
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xystic View Post
    The way SE runs this game is different from WoW or SWTOR. A recent thread had addressed it to the community. Also FF14 did not have a huge budget to go in with. Your comparing games with pretty huge budgets. Poor servers is probably due to lack of $$$ and thats pretty obvious when they had to shut down sales because of server overload. I was going to ask a question earlier this morning if we had upped our subs, could we increase the server check to 0.1s if we could get the money to get the server power to do it. Thing is, would the community be willing to up the amount their willing to pay for better game quality.
    This argument falls flat when no other MMORPG has this issue, and some are crappy free-to-play with much less budget and manpower than SE threw at ARR overall, not counting the fact that most graphical assets were already made for 1.0 (it’s a reboot of existing content, not a remake of everything, like you’d restore old film for a blu-ray release, not like shooting an entirely new movie so to speak).

    So, considering that SE is one of the major studios in the world (see: Tomb Raider), poor budget just isn’t an excuse for such a low quality netcode / network experience on the user end.

    Quote Originally Posted by Astarica View Post
    It's probably computational intractable for the server to do a significant part of the work, especially given it has to work harder than the client as the server operates with inaccurate information so it has to think harder to compensate for this shortcoming. This is why virtually every MMORPG has client doing most of the work. There's nothing inherently wrong or cheap about requesting an update from your client every 0.3s. I remember way back in vanilla WoW, there was the positive/negative polarity effects in Naxxmas the server used to check the status frequently and it simply overloaded the server, so they had to reduce the frequency the polarity buffs are checked because otherwise the server can't even handle all the information on time. Keep in mind despite MMORPG's seeming complexity, at its core the server is just rolling a bunch of RNGs against a formula plus some scripts, so the servers aren't exactly this mega powerful machine everyone assumes it is.
    Exactly.

    However, given that it’s quite fast, real-time sensitive, one should know that MMORPG’s servers are still quite costly compared to equally powerful standard-servers (they’re very much custom-made) and must be ordered usually 2 months in advance. Which is why I don’t really know how they could boost their datacenter so fast after release, because a September upgrade would have been ordered around July… makes me wonder what kind of hardware they use (or maybe they did anticipate the rush much more than they cared to admit.)

    But granted, it’s not so much about raw power than excessively good optimisation, customised servers and OS (I know a few MMO’s than run on MS SQL Server for instance, that's not really special in itself). Basically, an MMO datacenter is just a very time-sensitive database, with lots of scripts, nothing more, nothing less. That is, until cloud computing changes all that, in a near future! : )

    As for Yoshi’s claim that all MMO’s have this .3s check, I could agree. It’s not so much the check itself than how the mechanic is implemented in-game, and which interpolation is used client-side to account for discrepancies.

    For instance, in most MMO’s, you don’t avoid the exact moment when the spell is launched, there’s just this « fire effect » (breath, floor area…) and it ticks (DoT) to force you to move out. It’s not OHKO (One-Hit Knock-Out) as it often is in ARR. Also, in most MMO’s, even if there’s this .3s (let’s assume, for the sake of discussion), the client is still able to override a wrong server assumption by sending an interpolated check:

    « no, I’m telling you server, the player was out, so I didn’t apply the damage. »

    Can’t do that in server live-state with internet latency and everything. Anyhow the client just isn’t empowered to do it.

    Right now my concern though is that they've talked about Primordial fights and PvP. Great for that, if it works (will it work 100%? I surely hope so, for the sake of their game). However, how about Coil? CT? I know Coil just wasn't fun for me because of that (ADS laser etc.) I hated this instance, because it made me feel unjustly punished, not heroic at all. So, when would a Coil / CT fix come, if ever? That's quite concerning.
    (4)
    Last edited by Alcyon_Densetsu; 11-23-2013 at 12:09 PM.

  5. #575
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by carlos777uk View Post
    "The game will only work in certain areas, we're not fixing it everwhere" and you lot jump around like kids at a disco.
    Nobody cares about this issue other then in endgame/pvp circumstances.

    I could give a rats ass about a random goblin in idontcarelocation that hits me for a 300 Bomb Toss out of my 6500HP...as long as it's "fixed" in endgame...I'm fine with it.

    Quote Originally Posted by Alcyon_Densetsu View Post
    Right now my concern though is that they've talked about Primordial fights and PvP. Great for that, if it works (will it work 100%? I surely hope so, for the sake of their game). However, how about Coil? CT? I know Coil just wasn't fun for me because of that (ADS laser etc.) I hated this instance, because it made me feel unjustly punished, not heroic at all. So, when would a Coil / CT fix come, if ever? That's quite concerning.
    He SPECIFICALLY MENTIONED ENDGAME IN GENERAL. Not just Primal Fights. Don't start any false rumours cause there are a shitton of people jumping the bandwagon and spread lies which hurts the game for no reason.
    (1)
    Last edited by TirionCrey; 11-23-2013 at 12:09 PM.

  6. #576
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TirionCrey View Post
    He SPECIFICALLY MENTIONED ENDGAME IN GENERAL. Not just Primal Fights. Don't start any false rumours cause there are a shitton of people jumping the bandwagon and spread lies which hurts the game for no reason.
    Seriously? I didn't hear that while watching Reinhard's translation (who said he couldn't translate everything though, so I agree we shouldn't take that as fact).

    The official Q&A translation in this forum doesn't say specifically though.

    Q2: You have said that in FFXIV: ARR, the character's position is checked by the server once every 0.3 seconds. However there are times where the character receives AoE damage even though the character on the screen is outside of the range. Seems like the information on character's position is not up to date. Is there any plan to make an adjustment to this?

    A2: If we apply faster response times in all areas, the load on the servers will be too much. Therefore, while it will only be for certain areas (for example high-level content and the Wolves' Den), you will be able to notice the faster response times. Please stay tuned!


    If it's all high-level content, including Coil, CT etc., then I stand corrected. And satisfied!
    (1)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  7. #577
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Alcyon_Densetsu View Post
    Seriously? I didn't hear that while watching Reinhard's translation (who said he couldn't translate everything though, so I agree we shouldn't take that as fact).

    The official Q&A translation in this forum doesn't say specifically though.
    A2: If we apply faster response times in all areas, the load on the servers will be too much. Therefore, while it will only be for certain areas (for example high-level content and the Wolves' Den), you will be able to notice the faster response times. Please stay tuned![/I]

    If it's all high-level content, including Coil, CT etc., then I stand corrected. And satisfied!
    Why would he say high-lvl content and exclude the most obvious high-lvl content in that statement? xD high-lvl content doesn't mean "Primals only" it means high-lvl content, which in my book is "general for endgame". Everything else is nitpicking xD
    (0)

  8. #578
    Player
    Alcyon_Densetsu's Avatar
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    Aug 2013
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    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TirionCrey View Post
    Why would he say high-lvl content and exclude the most obvious high-lvl content in that statement? xD high-lvl content doesn't mean "Primals only" it means high-lvl content, which in my book is "general for endgame". Everything else is nitpicking xD
    I agree, I just assumed so from the live letter translation, since I only read Primordial Fights and Den there. It was a great thing for Reinhardt to do anyway, so I don't blame him btw. Don't blame me either!
    (1)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  9. #579
    Player
    Punainen's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    They should just make AOEs actually cast 0.3 seconds AFTER the cast bar/indicator have vanished. BAM, problem solved.
    (1)

  10. #580
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alcyon_Densetsu View Post
    I agree, I just assumed so from the live letter translation, since I only read Primordial Fights and Den there. It was a great thing for Reinhardt to do anyway, so I don't blame him btw. Don't blame me either!
    This thread below explains why we have the "netcode" issue. Was this what you were discussing?

    http://forum.square-enix.com/ffxiv/t...nnot-be-fixed.

    PS: its a Primal, not Primordial. it sounds weird when you call it that.
    (1)
    Last edited by MageBlack; 11-23-2013 at 02:30 PM.

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